Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

 
 
DownloadE-Mail
  The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment

Mohler, B., Creem-Regehr, S., Thompson, W., & Bülthoff, H. (2010). The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment. Presence: Teleoperators and Virtual Environments, 19(3), 230-242. doi:10.1162/pres.19.3.230.

Item is

Basisdaten

einblenden: ausblenden:
Genre: Zeitschriftenartikel

Externe Referenzen

einblenden:
ausblenden:
Beschreibung:
-
OA-Status:

Urheber

einblenden:
ausblenden:
 Urheber:
Mohler, BJ1, 2, Autor           
Creem-Regehr, SH, Autor
Thompson, WB, Autor           
Bülthoff, HH1, 2, Autor           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              

Inhalt

einblenden:
ausblenden:
Schlagwörter: -
 Zusammenfassung: Few HMD-based virtual environment systems display a rendering of the user’s own body. Subjectively,
this often leads to a sense of disembodiment in the virtual world. We explore the effect of being able
to see one’s own body in such systems on an objective measure of the accuracy of one form of space
perception. Using an action-based response measure, we found that participants who explored near
space while seeing fully-articulated and tracked visual representation of themselves subsequently made
more accurate judgments of absolute egocentric distance to locations ranging from 4m to 6m away
from where they were standing than did participants who saw no avatar. A non-animated avatar also
improved distance judgments, but by a lesser amount. Participants who viewed either animated or static
avatars positioned 3m in front of their own position made subsequent distance judgments with similar
accuracy to the participants who viewed the equivalent animated or static avatar positioned at their
own location. We discuss the implications of these results on theories of embodied perception in virtual
environments.

Details

einblenden:
ausblenden:
Sprache(n):
 Datum: 2010-06
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: DOI: 10.1162/pres.19.3.230
BibTex Citekey: 6123
 Art des Abschluß: -

Veranstaltung

einblenden:

Entscheidung

einblenden:

Projektinformation

einblenden:

Quelle 1

einblenden:
ausblenden:
Titel: Presence: Teleoperators and Virtual Environments
Genre der Quelle: Zeitschrift
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: Cambridge, MA : MIT Press
Seiten: - Band / Heft: 19 (3) Artikelnummer: - Start- / Endseite: 230 - 242 Identifikator: ISSN: 1054-7460
CoNE: https://pure.mpg.de/cone/journals/resource/954925595533