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Abstract:
Multiple Object Tracking (MOT) has proven to be a very useful laboratory tool for exploring the
limits of divided attention. Compared to many other attention tasks, MOT appears to capture much
of the complexity of our day-to-day environment. Often though, for example when driving or playing
sport, we need to act on the environment as well as simply monitor it. In the current work, we asked
whether the need to make focused, task-relevant movements, would interfere with the ability to
track multiple objects. Sixteen participants completed single-task versions of standard MOT and a
new collision-avoidance task that we call interactive multiple object tracking (iMOT). In the iMOT
task, which is based on the popular mobile app games Flight Controller and Harbor Master, the goal
is to stop objects colliding by using touch control to perturb trajectories. Compared to single-task
baseline, iMOT performance decreased and MOT performance increased when the two tasks had to be
performed together. Although strategic allocation of resources may partly account for this pattern of
cost and benefits, it seems clear that actions can be planned and executed at the same time as tracking
multiple objects.