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  Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans

McDonnell, R., Breidt, M., & Bülthoff, H. (2012). Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans. In 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2012).

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externe Referenz:
https://dl.acm.org/citation.cfm?doid=2185520.2185587 (Verlagsversion)
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 Urheber:
McDonnell, R, Autor
Breidt, M1, 2, 3, Autor           
Bülthoff, HH1, 2, Autor           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              
3Project group: Cognitive Engineering, Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_2528702              

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Schlagwörter: -
 Zusammenfassung: The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the last decade. Recently, films such as Tron: Legacy and The Curious Case of Benjamin Button have produced highly realistic characters. In the real-time domain, there is also a need to deliver realistic virtual characters, with the increase in popularity of interactive drama video games (such as L.A. Noire™ or Heavy Rain™). There have been mixed reactions from audiences to lifelike characters used in movies and games, with some saying that the increased realism highlights subtle imperfections, which can be disturbing. Some developers opt for a stylized rendering (such as cartoon-shading) to avoid a negative reaction [Thompson 2004]. In this paper, we investigate some of the consequences of choosing realistic or stylized rendering in order to provide guidelines for developers for creating appealing virtual characters. We conducted a series of psychophysical experiments to determine whether render style affects how virtual humans are perceived. Motion capture with synchronized eye-tracked data was used throughout to animate custom-made virtual model replicas of the captured actors.

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 Datum: 2012-07
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: DOI: 10.1145/2185520.2185587
BibTex Citekey: McDonnellBB2012
 Art des Abschluß: -

Veranstaltung

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Titel: 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2012)
Veranstaltungsort: Los Angeles, CA, USA
Start-/Enddatum: -

Entscheidung

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Projektinformation

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Quelle 1

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Titel: 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2012)
Genre der Quelle: Konferenzband
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: -
Seiten: - Band / Heft: - Artikelnummer: - Start- / Endseite: - Identifikator: ISBN: 978-1-4503-1435-0

Quelle 2

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Titel: ACM Transactions on Graphics
Genre der Quelle: Zeitschrift
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Affiliations:
Ort, Verlag, Ausgabe: New York, NY : Association for Computing Machinery
Seiten: - Band / Heft: 31 (4) Artikelnummer: 91 Start- / Endseite: 1 - 11 Identifikator: ISSN: 0730-0301
CoNE: https://pure.mpg.de/cone/journals/resource/954925533022