Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT
  Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality

Riecke, B., Schulte-Pelkum, J., Avraamides, M., & Bülthoff, H. (2004). Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality. In M. Alcañiz Raya (Ed.), PRESENCE 2004: 7th Annual International Workshop on Presence (pp. 125-132). Valencia, Spain: UPV.

Item is

Dateien

einblenden: Dateien
ausblenden: Dateien
:
pdf2864.pdf (beliebiger Volltext), 578KB
Name:
pdf2864.pdf
Beschreibung:
-
OA-Status:
Sichtbarkeit:
Öffentlich
MIME-Typ / Prüfsumme:
application/pdf / [MD5]
Technische Metadaten:
Copyright Datum:
-
Copyright Info:
-
Lizenz:
-

Externe Referenzen

einblenden:
ausblenden:
Beschreibung:
-
OA-Status:

Urheber

einblenden:
ausblenden:
 Urheber:
Riecke, BE1, 2, Autor           
Schulte-Pelkum, J1, 2, Autor           
Avraamides, MN, Autor           
Bülthoff, HH1, 2, Autor           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

Inhalt

einblenden:
ausblenden:
Schlagwörter: -
 Zusammenfassung: The visually induced illusion of ego-motion (vection) is known to be facilitated by both static fixation points [1] and foreground stimuli that are perceived to be stationary in front of a moving background stimulus [2]. In this study, we found that hardly noticeable marks in the periphery of a projection screen can have similar vection-enhancing effects, even without fixating or suppressing the optokinetic reflex (OKR). Furthermore, vection was facilitated even though the marks had no physical depth separation from the screen. Presence ratings correlated positively with vection, and seemed to be mediated by the ego-motion illusion. Interestingly, the involvement/attention aspect of overall presence was more closely related to vection onset times, whereas spatial presence-related aspects were more tightly related to convincingness ratings. This study yields important implications for both presence theory and motion simulator design and applications, where one often wants to achieve convincing ego-motion simulation without restricting eye movements artificially.

SUPPORT: EU grant POEMS-IST-2001-39223 (see www.poems-project.info) and Max Planck Society.

Details

einblenden:
ausblenden:
Sprache(n):
 Datum: 2004-10
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: BibTex Citekey: 2864
 Art des Abschluß: -

Veranstaltung

einblenden:
ausblenden:
Titel: 7th Annual International Workshop Presence (PRESENCE 2004)
Veranstaltungsort: Valencia, Spain
Start-/Enddatum: 2004-10-13 - 2004-10-15

Entscheidung

einblenden:

Projektinformation

einblenden:

Quelle 1

einblenden:
ausblenden:
Titel: PRESENCE 2004: 7th Annual International Workshop on Presence
Genre der Quelle: Konferenzband
 Urheber:
Alcañiz Raya, M, Herausgeber
Affiliations:
-
Ort, Verlag, Ausgabe: Valencia, Spain : UPV
Seiten: - Band / Heft: - Artikelnummer: - Start- / Endseite: 125 - 132 Identifikator: ISBN: 84-97056-49-3