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  Measuring the Discernability of Virtual Objects in Conventional and Stylized Augmented Reality

Fischer, J., Cunningham, D., Bartz, D., Wallraven, C., Bülthoff, H., & Strasser, W. (2006). Measuring the Discernability of Virtual Objects in Conventional and Stylized Augmented Reality. In M. Lin, & R. Hubbold (Eds.), 12. Eurographics Symposium on Virtual Environments (EGVE 06) (pp. 53-61). Aire-la-Ville, Switzerland: Eurographics Association.

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 Creators:
Fischer, J, Author
Cunningham, D, Author           
Bartz, D, Author
Wallraven, C1, 2, Author           
Bülthoff, HH1, 2, Author           
Strasser, W, Author
Hubbold, R., Editor
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              

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 Abstract: In augmented reality, virtual graphical objects are overlaid over the real environment of the observer. Conventional augmented reality systems normally use standard real-time rendering methods for generating the graphical representations of virtual objects. These renderings contain the typical artifacts of computer generated graphics, e.g., aliasing caused by the rasterization process and unrealistic, manually configured illumination models. Due to these artifacts, virtual objects look artifical and can easily be distinguished from the real environment.
A different approach to generating augmented reality images is the basis of stylized augmented reality [FBS05c]. Here, similar types of artistic or illustrative stylization are applied to the virtual objects and the camera image of the real enviroment. Therefore, real and virtual image elements look significantly more similar and are less distinguishable from each other.
In this paper, we present the results of a psychophysical study on the effectiveness of stylized augmented reality. In this study, a number of participants were asked to decide whether objects shown in images of augmented reality
scenes are virtual or real. Conventionally rendered as well as stylized augmented reality images and short video clips were presented to the participants. The correctness of the participants' responses and their reaction times were recorded. The results of our study show that an equalized level of realism is achieved by using stylized
augmented reality, i.e., that it is significantly more difficult to distinguish virtual objects from real objects.

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 Dates: 2006-05
 Publication Status: Issued
 Pages: -
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 Rev. Type: -
 Identifiers: DOI: 10.2312/EGVE/EGVE06/053-061
BibTex Citekey: 3876
 Degree: -

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Title: 12. Eurographics Symposium on Virtual Environments (EGVE 2006)
Place of Event: Lisboa, Portugal
Start-/End Date: 2006-05-08 - 2006-05-10

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Title: 12. Eurographics Symposium on Virtual Environments (EGVE 06)
Source Genre: Proceedings
 Creator(s):
Lin, M, Editor
Hubbold, R, Editor
Affiliations:
-
Publ. Info: Aire-la-Ville, Switzerland : Eurographics Association
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 53 - 61 Identifier: ISBN: 3-905673-33-9