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  Stylization of Virtual Humans

Breidt, M., Bülthoff, H., Fleming, R., & Mohler, B. (2018). Stylization of Virtual Humans. In Workshop Virtual Humans and Crowds for Immersive Environments at IEEE VR 2018 (VHCIE 2018) (pp. 1-3).

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Breidt, M1, 2, Autor           
Bülthoff, HH1, 2, 3, Autor           
Fleming, R1, 2, 4, Autor           
Mohler, B2, 4, Autor           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              
3Project group: Cybernetics Approach to Perception & Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_2528701              
4Research Group Space and Body Perception, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_2528693              

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 Zusammenfassung: The growing importance of Virtual Reality (VR) in recent years has put emphasis on the topic of avatars: Especially for shared VR experiences, it is important to provide a visual representation of the user. An important question is: What will these avatars look like? Even though VR offers great artistic freedom in the design of virtual avatars, serious applications of social VR will most likely prefer a
design close to the real appearance of humans. For this, a natural choice is the derivation of an avatar from the true appearance of a human person, using photographs or 3D scans, for example. While this will result in a close resemblance to the real person, achieving ultimate photo-realism is challenging, especially considering the typically uncontrolled recording conditions present in normal situ-
ations. Human avatars produced from such digital body captures are likely to be clearly distinguishable from photographs, which might result in negative reactions from observers due to conflicting cues. Instead of fighting the uphill battle to achieve ultimate photo-realism, we propose a deliberate deviation from realism by means of automatic stylization of such body captures. Here we recap previous
research on this topic by us and others, summarize experimental results from an automatic stylization system, and discuss potential applications and future work.

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 Datum: 2018-03
 Publikationsstatus: Online veröffentlicht
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 Identifikatoren: BibTex Citekey: BreidtBFM2018
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Titel: Workshop Virtual Humans and Crowds for Immersive Environments at IEEE VR 2018 (VHCIE 2018)
Veranstaltungsort: Reutlingen, Germany
Start-/Enddatum: 2018-03-19

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Titel: Workshop Virtual Humans and Crowds for Immersive Environments at IEEE VR 2018 (VHCIE 2018)
Genre der Quelle: Konferenzband
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