English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
 
 
DownloadE-Mail
  Minimalistic 3D obstacle avoidance from simulated evolution

Neumann, T., & Bülthoff, H. (1999). Minimalistic 3D obstacle avoidance from simulated evolution. Poster presented at Workshop on Navigation in Biological and Artificial Systems, Tübingen, Germany.

Item is

Files

show Files
hide Files
:
pdf1208.pdf (Any fulltext), 12KB
Name:
pdf1208.pdf
Description:
-
OA-Status:
Visibility:
Public
MIME-Type / Checksum:
application/pdf / [MD5]
Technical Metadata:
Copyright Date:
-
Copyright Info:
-
License:
-

Locators

show

Creators

show
hide
 Creators:
Neumann, TR1, Author           
Bülthoff, HH1, Author           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              

Content

show
hide
Free keywords: -
 Abstract: Experimental results from insect biology suggest that in flies visual cues provide
important information for spatial orientation and flight control. Götz [1] suggested a
model that uses visual motion detection for course and altitude stabilisation. Similar
models can be used to explain obstacle avoidance behavior. Huber, Mallot and Bülthoff
[4] demonstrated that these biological principles can be applied to artificial systems,
and that even with a simple control architecture 2D obstacle avoidance behavior can be
achieved in a simulated autonomous agent.
We extend this approach to 3D and present a simulated flying autonomous agent that
uses only two elementary correlation-type local motion detectors [2] on each side for
horizontal and vertical motion, respectively. The agent’s head, containing all visual
receptors, is fixed with respect to the body coordinate system. The sensorimotor coupling
is provided by a simple feed-forward neural network from the motion detectors
to the motor system. In order to achieve 3D obstacle avoidance and flight stabilisation
behavior, the weighted connections are adjusted by a genetic algorithm in a closed
action-perception loop. The fitness values of the agents are determined from their performance
during an autonomous flight through a 3D virtual environment with obstacles
and simulated gravity. As in the original experiments with real flies, we use a sinusoidal
pattern for the simulated environment.
Simulation results show that 3D orientation and obstacle avoidance behavior is possible
with a simple control architecture. The agent evolves effective strategies for horizontal
and vertical obstacle avoidance, course stabilisation and altitude control. Qualitatively,
the weighted sensorimotor connections correspond with those predicted by Götz, i.e.,
they have the same sign. Simple exploration strategies in the environment can be observed
that resemble real fly behavior. For a successful evolution of 3D flight behavior,
the rotational motion of the agent has to be restricted to heading changes about the vertical
axis. Without this restriction, the agent would have to perform coordinate transformations
between the body and world coordinate systems in order to align the visually
perceived information with its attitude within the environment. This would require a
more complex information processing architecture. The rotation of the sensory system
can be restricted to heading changes by a separate roll and pitch stabilisation mechanism
for the agent’s head. Interestingly, real flies always keep their visual receptors
in an upright orientation with respect to the world coordinate system by mechanically
tilting their head up to 90 degrees during curved flight [3].

Details

show
hide
Language(s):
 Dates: 1999-01
 Publication Status: Published online
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: BibTex Citekey: 1208
 Degree: -

Event

show
hide
Title: Workshop on Navigation in Biological and Artificial Systems
Place of Event: Tübingen, Germany
Start-/End Date: -

Legal Case

show

Project information

show

Source 1

show
hide
Title: Workshop on Spatial Cognition: Navigation in Biological and Artificial Systems
Source Genre: Proceedings
 Creator(s):
Bülthoff, HH1, Editor           
Mallot, HA1, Editor           
Franz, VH1, Editor           
Affiliations:
1 Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794            
Publ. Info: -
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 39 Identifier: -