English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
 
 
DownloadE-Mail
  How to cheat in motion simulation: comparing the engineering and fun ride approach to motion cueing

von der Heyde, M., & Riecke, B.(2001). How to cheat in motion simulation: comparing the engineering and fun ride approach to motion cueing (89).

Item is

Files

show Files

Locators

show

Creators

show
hide
 Creators:
von der Heyde, M1, Author           
Riecke, BE1, Author           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              

Content

show
hide
Free keywords: -
 Abstract: The goal of this working paper is to discuss different motion cueing approaches. They stem either from the engineering field of building flight and driving simulators, or from the modern Virtual Reality fun rides presented in amusement parks all over the world. The principles of motion simulation are summarized together with the technical implementations of vestibular stimulation with limited degrees of freedom. A psychophysical experiment in Virtual Reality is proposed to compare different motion simulation approaches and quantify the results using high-level psychophysical methods as well as traditional evaluation methods. ACKNOWLEDGEMENTS: This research was funded by the Max-Planck Society and the Deutsche Forschungsgemeinschaft (SFB 550 Erkennen, Lokalisieren, Handeln: neurokognitive Mechanismen und ihre Flexibilität).

Details

show
hide
Language(s):
 Dates: 2001-12
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: Report Nr.: 89
BibTex Citekey: 635
 Degree: -

Event

show

Legal Case

show

Project information

show

Source

show