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  Beyond Triangles : GigaVoxels Effects In Video Games

Crassin, C., Neyret, F., Lefebvre, S., Sainz, M., & Eisemann, E. (2009). Beyond Triangles: GigaVoxels Effects In Video Games. In Technical Sketch - SIGGRAPH. San Francisco, USA: ACM Press.

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 Creators:
Crassin, Cyril, Author
Neyret, Fabrice, Author
Lefebvre, Sylvain, Author
Sainz, Miguel, Author
Eisemann, Elmar1, Author
Affiliations:
1Max Planck Society, ou_persistent13              

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 Abstract: Voxel representations are commonly used for scientific data visualization, but also for many special effects involving complex or fuzzy data (e.g., clouds, smoke, foam). Since voxel rendering permits better and easier filtering than triangle-based representations it is also an efficient high-quality choice for complex meshes (with several triangles per pixel) and detailed geometric data (e.g., boats in Pirates of the Caribbean). We have shown in [Crassin et al. 2009] that highly detailed voxel data can be rendered in high quality at real-time rates. The work foreshadows the use of very large volumetric data sets in the context of video-games. Our system, based on ray-casting of a generalized sparse octree structure on GPU, achieves high rendering performance for billions of voxels. To further underline the usefulness in the context of video games, this sketch introduces new features of our system, namely free object instantiation and the mixing with existing triangle scenes. We also demonstrate how to render complex visual effects like depth-of-fields or approximated soft shadows in very efficient ways, exploiting intrinsic properties of our multi-resolution scheme.

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Language(s): eng - English
 Dates: 2010-02-092009
 Publication Status: Issued
 Pages: -
 Publishing info: San Francisco, USA : ACM Press
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 520456
Other: Local-ID: C125675300671F7B-A066B495071AE340C12576C5003A7DF0-Eisemann2009GigaSketch
 Degree: -

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Title: Untitled Event
Place of Event: USA
Start-/End Date: 2010-02-09 - 2010-02-09

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Title: Technical Sketch - SIGGRAPH
Source Genre: Proceedings
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Publ. Info: San Francisco, USA : ACM Press
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: - Identifier: -