English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
  Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering

Tevs, A., Ihrke, I., & Seidel, H.-P. (2008). Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering. In S. Spencer (Ed.), Proceedings I3D 2008: Symposium on Interactive 3D Graphics and Games (pp. 183-190). New York, NY: ACM.

Item is

Files

show Files

Locators

show

Creators

show
hide
 Creators:
Tevs, Art1, 2, Author           
Ihrke, Ivo1, 3, Author           
Seidel, Hans-Peter1, Author           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2International Max Planck Research School, MPI for Informatics, Max Planck Society, ou_1116551              
3Graphics - Optics - Vision, MPI for Informatics, Max Planck Society, ou_1116549              

Content

show
hide
Free keywords: -
 Abstract: This paper presents a GPU-based, fast, and accurate dynamic height field rendering technique that scales well to large scale height fields. Current real-time rendering algorithms for dynamic height fields employ approximate ray-height field intersection methods, whereas accurate algorithms require pre-computation in the order of seconds to minutes and are thus not suitable for dynamic height field rendering. We alleviate this problem by using maximum mipmaps, a hierarchical data structure supporting accurate and efficient rendering while simultaneously lowering the pre-computation costs to negligible levels. Furthermore, maximum mipmaps allow for view-dependent level-of-detail rendering. In combination with hierarchical ray-stepping this results in an efficient intersection algorithm for large scale height fields.

Details

show
hide
Language(s): eng - English
 Dates: 2009-03-302008
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 428234
URI: http://www.mpi-inf.mpg.de/~tevs/papers/i3d08.pdf
Other: Local-ID: C125756E0038A185-811F5DD0D6BAA56EC125740B00438D95-Tevs2007z
 Degree: -

Event

show
hide
Title: Untitled Event
Place of Event: Redwood City, California, USA
Start-/End Date: 2008-02-15 - 2008-02-17

Legal Case

show

Project information

show

Source 1

show
hide
Title: Proceedings I3D 2008 : Symposium on Interactive 3D Graphics and Games
Source Genre: Proceedings
 Creator(s):
Spencer, Stephen, Editor
Affiliations:
-
Publ. Info: New York, NY : ACM
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 183 - 190 Identifier: ISBN: 978-1-59593-983-8