日本語
 
Help Privacy Policy ポリシー/免責事項
  詳細検索ブラウズ

アイテム詳細

  Realistic, Real-Time Shading and Rendering of Objects with Complex Materials

Kautz, J. (2003). Realistic, Real-Time Shading and Rendering of Objects with Complex Materials. Göttingen, Germany: Cuvillier.

Item is

基本情報

表示: 非表示:
資料種別: 書籍

ファイル

表示: ファイル

関連URL

表示:

作成者

表示:
非表示:
 作成者:
Kautz, Jan1, 著者           
所属:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

内容説明

表示:
非表示:
キーワード: -
 要旨: A long sought goal in computer graphics is to create images as realistically as possible but at the same time as quickly as possible. Many problems have to be solved in order to achieve this goal. This dissertation focuses on solving one of the main problems in real-time image synthesis: realistic shading of objects with complex optical material properties. To this end, we develop a set of new techniques and algorithms using graphics hardware. These algorithms achieve results in real-time, which are of comparable quality to offline rendering and were previously considered impossible to achieve in real-time. In particular, we propose new algorithms for bump mapping and shadowing in bump maps, several techniques for glossy reflections using environment maps, self-shadowing and interreflections for environment mapped objects, as well as displacement mapping.

資料詳細

表示:
非表示:
言語: eng - English
 日付: 2003
 出版の状態: 出版
 ページ: 204
 出版情報: Göttingen, Germany : Cuvillier
 目次: -
 査読: -
 識別子(DOI, ISBNなど): eDoc: 201976
ISBN: 3-89873-767-5
その他: Local-ID: C125675300671F7B-843DDC9758F215BEC1256E130017D6AE-Kautz:phdbook:2003
 学位: -

関連イベント

表示:

訴訟

表示:

Project information

表示:

出版物

表示: