Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

 
 
DownloadE-Mail
  Realistic, Real-Time Shading and Rendering of Objects with Complex Materials

Kautz, J. (2003). Realistic, Real-Time Shading and Rendering of Objects with Complex Materials. Göttingen, Germany: Cuvillier.

Item is

Externe Referenzen

einblenden:

Urheber

einblenden:
ausblenden:
 Urheber:
Kautz, Jan1, Autor           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

Inhalt

einblenden:
ausblenden:
Schlagwörter: -
 Zusammenfassung: A long sought goal in computer graphics is to create images as realistically as possible but at the same time as quickly as possible. Many problems have to be solved in order to achieve this goal. This dissertation focuses on solving one of the main problems in real-time image synthesis: realistic shading of objects with complex optical material properties. To this end, we develop a set of new techniques and algorithms using graphics hardware. These algorithms achieve results in real-time, which are of comparable quality to offline rendering and were previously considered impossible to achieve in real-time. In particular, we propose new algorithms for bump mapping and shadowing in bump maps, several techniques for glossy reflections using environment maps, self-shadowing and interreflections for environment mapped objects, as well as displacement mapping.

Details

einblenden:
ausblenden:
Sprache(n): eng - English
 Datum: 2003
 Publikationsstatus: Erschienen
 Seiten: 204
 Ort, Verlag, Ausgabe: Göttingen, Germany : Cuvillier
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: eDoc: 201976
ISBN: 3-89873-767-5
Anderer: Local-ID: C125675300671F7B-843DDC9758F215BEC1256E130017D6AE-Kautz:phdbook:2003
 Art des Abschluß: -

Veranstaltung

einblenden:

Entscheidung

einblenden:

Projektinformation

einblenden:

Quelle

einblenden: