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キーワード:
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要旨:
We present a number of techniques to facilitate the generation of textures
for facial modeling. In particular, we address the generation of facial skin
textures from uncalibrated input photographs as well as the creation of
individual textures for facial components such as eyes or teeth. Apart from
an initial feature point selection for the skin texturing, all our methods
work fully automatically without any user interaction. The resulting
textures show a high quality and are suitable for both photo-realistic and
real-time facial animation.