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  Texture-based volume rendering of adaptive mesh refinement data

Kähler, R., & Hege, H.-C. (2002). Texture-based volume rendering of adaptive mesh refinement data. The Visual Computer, 18, 481-492.

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Item Permalink: http://hdl.handle.net/11858/00-001M-0000-0013-54C5-5 Version Permalink: http://hdl.handle.net/11858/00-001M-0000-0013-54C6-3
Genre: Journal Article

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3140.pdf (Publisher version), 458KB
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 Creators:
Kähler, Ralf1, Author
Hege, Hans-Christian, Author
Affiliations:
1Astrophysical Relativity, AEI-Golm, MPI for Gravitational Physics, Max Planck Society, ou_24013              

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 Abstract: Many phenomena in nature and engineering happen simultaneously on rather diverse spatial and temporal scales. In other words, they exhibit a multi-scale character. A special numerical multilevel technique associated with a particular hierarchical data structure is adaptive mesh refinement (AMR). This scheme achieves locally very high spatial and temporal resolutions. Due to its popularity, many scientists are in need of interactive visualization tools for AMR data. In this article, we present a 3D texture-based volume-rendering algorithm for AMR data that directly utilizes the hierarchical structure. Thereby fast rendering performance is achieved even for high-resolution data sets. To avoid multiple rendering of regions that are covered by grids of different levels of resolution, we propose a space partitioning scheme to decompose the volume into axis-aligned regions of equal-sized cells. Furthermore the problems of interpolation artifacts, opacity corrections, and texture memory limitations are addressed.

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Language(s): eng - English
 Dates: 2002
 Publication Status: Published in print
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 Identifiers: eDoc: 3140
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Title: The Visual Computer
Source Genre: Journal
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Pages: - Volume / Issue: 18 Sequence Number: - Start / End Page: 481 - 492 Identifier: -