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  Roll rate thresholds and perceived realism in driving simulation

Nesti, A., Masone, C., Barnett-Cowan, M., Robuffo Giordano, P., Bülthoff, H., & Pretto, P. (2012). Roll rate thresholds and perceived realism in driving simulation. In S. Espié, A. Kemeny, & F. Mérienne (Eds.), Driving Simulation Conference 2012 (pp. 23-31). Bron, France: INRETS.

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Item Permalink: http://hdl.handle.net/11858/00-001M-0000-0013-B634-4 Version Permalink: http://hdl.handle.net/21.11116/0000-0001-8E7B-6
Genre: Conference Paper

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DSC-2012-Nest.pdf (Any fulltext), 611KB
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 Creators:
Nesti, A1, 2, Author              
Masone, C1, 2, Author              
Barnett-Cowan, M1, 2, Author              
Robuffo Giordano, P1, 2, Author              
Bülthoff, HH1, 2, Author              
Pretto, P1, 2, Author              
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

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 Abstract: Due to limited operational space, in dynamic driving simulators it is common practice to implement motion cueing algorithms that tilt the simulator cabin to reproduce sustained accelerations. In order to avoid conflicting inertial cues, the tilt rate is kept below drivers’ perceptual thresholds, which are typically derived from the results of classical vestibular research where additional sensory cues to self-motion are removed. Here we conduct two experiments in order to assess whether higher tilt limits can be employed to expand the user’s perceptual workspace of dynamic driving simulators. In the first experiment we measure detection thresholds for roll in conditions that closely resemble typical driving. In the second experiment we measure drivers’ perceived realism in slalom driving for sub-, near- and supra-threshold roll rates. Results show that detection threshold for roll in an active driving task is remarkably higher than the limits currently used in motion cueing algorithms to drive simulators. Supra-threshold roll rates in the slalom task are also rated as more realistic. Overall, our findings suggest that higher tilt limits can be successfully implemented in motion cueing algorithms to better optimize simulator operational space.

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Language(s):
 Dates: 2012-09
 Publication Status: Published in print
 Pages: -
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 Table of Contents: -
 Rev. Method: -
 Identifiers: BibTex Citekey: NestiMBRBP2012
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Title: Driving Simulation Conference Europe (DSC 2012)
Place of Event: Paris, France
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Source 1

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Title: Driving Simulation Conference 2012
Source Genre: Proceedings
 Creator(s):
Espié, S, Editor
Kemeny, A, Editor
Mérienne, F, Editor
Affiliations:
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Publ. Info: Bron, France : INRETS
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 23 - 31 Identifier: ISBN: 978-2-85782-700-9

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Title: Actes INRETS
Source Genre: Series
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Pages: 382 Volume / Issue: A 134 Sequence Number: - Start / End Page: - Identifier: ISSN: 0769-0266