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  Roll rate thresholds in driving simulation

Nesti, A., Barnett-Cowan, M., Bülthoff, H., & Pretto, P. (2012). Roll rate thresholds in driving simulation. Poster presented at 13th International Multisensory Research Forum (IMRF 2012), Oxford, UK.

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Item Permalink: http://hdl.handle.net/11858/00-001M-0000-0013-B6F0-B Version Permalink: http://hdl.handle.net/21.11116/0000-0001-9E1C-F
Genre: Poster

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Nesti, A1, 2, Author              
Barnett-Cowan, M1, 2, Author              
Bülthoff, HH1, 2, Author              
Pretto, P1, 2, Author              
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

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 Abstract: The restricted operational space of dynamic driving simulators requires the implementation of motion cueing algorithms that tilt the simulator cabin to reproduce sustained accelerations. In order to avoid conflicting inertial cues, the tilt rate is limited below drivers’ perceptual thresholds, which are typically derived from the results of classical vestibular research, where additional sensory cues to self-motion are removed. These limits might be too conservative for an ecological driving simulation, which provides a variety of complex visual and vestibular cues as well as demands of attention which vary with task difficulty. We measured roll rate detection threshold in active driving simulation, where visual and vestibular stimuli are provided as well as increased cognitive load from the driving task. Here thresholds during active driving are compared with tilt rate detection thresholds found in the literature (passive thresholds) to assess the effect of the driving task. In a second experiment, these thresholds (active versus passive) are related to driving preferences in a slalom driving course in order to determine which roll rate values are most appropriate for driving simulators so as to present the most realistic driving experience. The results show that detection threshold for roll in an active driving task is significantly higher than the limits currently used in motion cueing algorithms, suggesting that higher tilt limits can be successfully implemented to better optimize simulator operational space. Supra-threshold roll rates in the slalom task are also rated as more realistic. Overall, our findings indicate that increasing task complexity in driving simulation can decrease motion sensitivity allowing for further expansion of the virtual workspace environment.

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 Dates: 2012-06
 Publication Status: Published in print
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 Identifiers: DOI: 10.1163/187847612X647973
BibTex Citekey: NestiBBP2012
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Title: 13th International Multisensory Research Forum (IMRF 2012)
Place of Event: Oxford, UK
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Title: Seeing and Perceiving
Source Genre: Journal
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Pages: - Volume / Issue: 25 (0) Sequence Number: - Start / End Page: 167 Identifier: -