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  The influence of eye height and avatars on egocentric distance estimates in immersive virtual environments

Leyrer, M., Linkenauger, S., Bülthoff, H., Kloos, U., & Mohler, B. (2011). The influence of eye height and avatars on egocentric distance estimates in immersive virtual environments. In S. Spencer (Ed.), 8th Symposium on Applied Perception in Graphics and Visualization (APGV 2011) (pp. 67-74). New York, NY, USA: ACM Press.

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 Creators:
Leyrer, M1, 2, Author           
Linkenauger, SA1, 2, Author           
Bülthoff, HH1, 2, Author           
Kloos, U, Author
Mohler, B1, 2, Author           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

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 Abstract: It is well known that eye height is an important visual cue in the perception of apparent sizes and affordances in virtual environments. However, the influence of visual eye height on egocentric distances in virtual environments has received less attention. To explore this influence, we conducted an experiment where we manipulated the virtual eye height of the user in a head-mounted display virtual environment. As a measurement we asked the participants to verbally judge egocentric distances and to give verbal estimates of the dimensions of the virtual room. In addition, we provided the participants a self-animated avatar to investigate if this virtual self-representation has an impact on the accuracy of verbal distance judgments, as recently evidenced for distance judgments accessed with an action-based measure. When controlled for ownership, the avatar had a significant influence on the verbal estimates of egocentric distances as found in previous research. Interestingly, we found that the manipulation of eye height has a significant influence on the verbal estimates of both egocentric distances and the dimensions of the room. We discuss the implications which these research results have on those interested in space perception in both immersive virtual environments and the real world.

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 Dates: 2011-08
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: DOI: 10.1145/2077451.2077464
BibTex Citekey: LeyrerLBKM2011
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Title: 8th Symposium on Applied Perception in Graphics and Visualization (APGV 2011)
Place of Event: Toulouse, France
Start-/End Date: 2011-08-27 - 2011-08-28

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Title: 8th Symposium on Applied Perception in Graphics and Visualization (APGV 2011)
Source Genre: Proceedings
 Creator(s):
Spencer, SN, Editor
Affiliations:
-
Publ. Info: New York, NY, USA : ACM Press
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 67 - 74 Identifier: ISBN: 978-1-4503-0889-2