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  Generating Virtual Humans Using Predefined Bodily and Facial Emotions in Real-Time Immersive Virtual Environments

Alexandrova, I. (2011). Generating Virtual Humans Using Predefined Bodily and Facial Emotions in Real-Time Immersive Virtual Environments. Master Thesis, Reutlingen University, Reutlingen, Germany.

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 Creators:
Alexandrova, IV1, 2, Author              
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

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 Dates: 2011-01
 Publication Status: Published in print
 Pages: -
 Publishing info: Reutlingen, Germany : Reutlingen University
 Table of Contents: -
 Rev. Type: -
 Identifiers: BibTex Citekey: Alexandrova2011
 Degree: Master

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