English
 
User Manual Privacy Policy Disclaimer Contact us
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
  Velocity-dependent curvature gain and avatar use for Redirected Walking

Neth, C., Souman, J., Engel, D., Kloos, U., Bülthoff, H., & Mohler, B. (2010). Velocity-dependent curvature gain and avatar use for Redirected Walking. Poster presented at 2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC (JVRC 2010), Stuttgart, Germany.

Item is

Basic

show hide
Item Permalink: http://hdl.handle.net/11858/00-001M-0000-0013-BE0E-7 Version Permalink: http://hdl.handle.net/21.11116/0000-0003-1C53-1
Genre: Poster

Files

show Files
hide Files
:
JVRC_Manuscript_[0].pdf (Any fulltext), 131KB
Name:
JVRC_Manuscript_[0].pdf
Description:
-
Visibility:
Public
MIME-Type / Checksum:
application/pdf / [MD5]
Technical Metadata:
Copyright Date:
-
Copyright Info:
-
License:
-

Creators

show
hide
 Creators:
Neth, CT1, 2, Author              
Souman, JL1, 2, 3, Author              
Engel, D1, 2, 4, Author              
Kloos, U, Author
Bülthoff, HH1, 2, Author              
Mohler, BJ1, 2, Author              
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              
3Research Group Multisensory Perception and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497806              
4Project group: Cognitive Engineering, Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_2528702              

Content

show
hide
Free keywords: -
 Abstract: We investigated in a study whether humans’ sensitivity to curved walking is affected by their walking velocity. Amongst other techniques, redirecting users of an immersive virtual environment on a curved path is part of the so-called ’Redirected Walking’. We conducted an experiment in which 12 participants walked specific curvatures at given speeds in a VR. We found that people are significantly less sensitive to walking on a curve when walking slower. Moreover, we assume the possibility of using avatars to support redirection algorithms as it was shown by Llobera et al. ([LSRS10]) that proxemics holds true for avatars in virtual environments, too. In this work, we depict three possible applications of how avatars could be used to achieve a better redirection.

Details

show
hide
Language(s):
 Dates: 2010-10
 Publication Status: Published in print
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Method: -
 Identifiers: BibTex Citekey: 6755
 Degree: -

Event

show
hide
Title: 2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC (JVRC 2010)
Place of Event: Stuttgart, Germany
Start-/End Date: -

Legal Case

show

Project information

show

Source 1

show
hide
Title: Joint Virtual Reality Conference of EGVE - EuroVR - VEC 2010
Source Genre: Proceedings
 Creator(s):
Affiliations:
Publ. Info: -
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 1 - 2 Identifier: -