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  Egocentric distance judgments in a large screen display immersive virtual environment

Alexandrova, I., Teneva, P., de la Rosa, S., Kloos, U., Bülthoff, H., & Mohler, B. (2010). Egocentric distance judgments in a large screen display immersive virtual environment. In D. Guttierez, J. Kearney, M. Banks, & K. Mania (Eds.), APGV '10: Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (pp. 57-60). New York, NY, USA: ACM Press.

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 Creators:
Alexandrova, IV1, 2, Author           
Teneva, PT1, 2, Author           
de la Rosa, S1, 2, 3, Author           
Kloos, U, Author
Bülthoff, HH1, 2, Author           
Mohler, BJ1, 2, Author           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              
3Project group: Cognitive Engineering, Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_2528702              

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 Abstract: People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances are still compressed in a large screen display immersive virtual environment, where participants are able to see their own body surrounded by the virtual environment. We conducted our experiment in both the real world using a real room and the large screen display immersive virtual environment using a 3D model of the real room. Our results showed a significant underestimation of verbal reports of egocentric distances in the large screen display immersive virtual environment, while the distance judgments of the real world were closer to veridical. Moreover, we observed a significant effect of distances in both environments. In the real world closer distances were slightly underestimated, while further distances were slightly overestimated. In contrast to the real world in the virtual environment participants overestimated closer distanc
es (up to 2.5m) and underestimated distances that were further than 3m. A possible reason for this effect of distances in the virtual environment may be that participants perceived stereo cues differently when the target was projected on the floor versus on the front of the large screen.

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 Dates: 2010-07
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: DOI: 10.1145/1836248.1836258
BibTex Citekey: 6623
 Degree: -

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Title: 7th Symposium on Applied Perception in Graphics and Visualization (APGV 2010)
Place of Event: Los Angeles, CA, USA
Start-/End Date: 2010-07-23 - 2010-07-24

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Title: APGV '10: Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Source Genre: Proceedings
 Creator(s):
Guttierez, D, Editor
Kearney, J, Editor
Banks, M, Editor
Mania, K, Editor
Affiliations:
-
Publ. Info: New York, NY, USA : ACM Press
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 57 - 60 Identifier: ISBN: 978-1-4503-0248-7