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  Simple User-Generated Motion Cueing can Enhance Self-Motion Perception (Vection) in Virtual Reality

Riecke, B. (2006). Simple User-Generated Motion Cueing can Enhance Self-Motion Perception (Vection) in Virtual Reality. In M. Slater, Y. Kitamura, A. Tal, A. Amditis, & Y. Chrysanthou (Eds.), VRST '06: Proceedings of the ACM Symposium on Virtual Reality Software and Technology (pp. 104-107). New York, NY, USA: ACM Press.

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Externe Referenzen

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externe Referenz:
https://dl.acm.org/citation.cfm?doid=1180495.1180517 (Verlagsversion)
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Urheber

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 Urheber:
Riecke, BE1, 2, Autor           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

Inhalt

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Schlagwörter: -
 Zusammenfassung: Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysical paradigm, the effectiveness of different self-motion simulations was quantified in terms of the onset latency, intensity, and convincingness of the per-ceived illusory self motion (vection). Participants were asked to actively follow different pre-defined trajectories through a naturalistic virtual scene presented on a panoramic projection screen using three different input devices: a computer mouse, a joystick, or a modified manual wheelchair. For the wheelchair, participants exerted their own minimal motion cueing using a simple force-feedback and a velocity control paradigm: small translational or rotational motions of the wheelchair (limited to 8cm and 10°, re-spectively) initiated a corresponding visual motion with the visual velocity being proportional to the wheelchair deflection (similar to a joystick). All dependent measures showed a clear enhancement of the perceived self-motion when the wheelchair was used instead of the mouse or joystick. Compared to more traditional approaches of enhancing self-motion perception (e.g., motion platforms, free walking areas, or treadmills) the current approach of using a simple user-generated motion cueing has only minimal requirements in terms of overall costs, required space, safety features, and technical effort and expertise. Thus, the current approach might be promising for a wide range of low-cost applications.

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 Datum: 2006-11
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: DOI: 10.1145/1180495.1180517
BibTex Citekey: 4063
 Art des Abschluß: -

Veranstaltung

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Titel: ACM Symposium on Virtual Reality Software and Technology (VRST 2006)
Veranstaltungsort: Limassol, Cyprus
Start-/Enddatum: 2006-11-01 - 2006-11-03

Entscheidung

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Projektinformation

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Quelle 1

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Titel: VRST '06: Proceedings of the ACM Symposium on Virtual Reality Software and Technology
Genre der Quelle: Konferenzband
 Urheber:
Slater, M, Herausgeber
Kitamura, Y, Herausgeber
Tal, A, Herausgeber
Amditis, A, Herausgeber
Chrysanthou, Y, Herausgeber
Affiliations:
-
Ort, Verlag, Ausgabe: New York, NY, USA : ACM Press
Seiten: - Band / Heft: - Artikelnummer: - Start- / Endseite: 104 - 107 Identifikator: ISBN: 1-59593-321-2