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  Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality

Riecke, B., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. (2005). Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality. In M. Slater (Ed.), 8th International Workshop on Presence (PRESENCE 2005) (pp. 49-57). London, UK: University College London.

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Item Permalink: http://hdl.handle.net/11858/00-001M-0000-0013-D43B-4 Version Permalink: http://hdl.handle.net/21.11116/0000-0005-3C51-D
Genre: Conference Paper

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 Creators:
Riecke, BE1, 2, Author              
Schulte-Pelkum, J1, 2, Author              
Caniard, F1, 2, Author              
Bülthoff, HH1, 2, Author              
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

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 Abstract: This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be enhanced by adding a matching auditory cue (the sound of a fountain that is also visible in the visual stimulus). Twenty observers viewed rotating photorealistic pictures of a market place projected onto a curved projection screen (FOV: 54°x45°). Three conditions were randomized in a repeated measures within-subject design: No sound, mono sound, and spatialized sound using a generic head-related transfer function (HRTF). Adding mono sound increased convincingness ratings marginally, but did not affect any of the other measures of vection or presence. Spatializing the fountain sound, however, improved vection (convincingness and vection buildup time) and presence ratings significantly. Note that facilitation was found even though the visual stimulus was of high quality and realism, and known to be a powerful vection-inducing stimulus. Thus, HRTF-based auralization using headphones can be employed to improve visual VR simulations both in terms of self-motion perception and overall presence.

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 Dates: 2005-09
 Publication Status: Published in print
 Pages: -
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 Table of Contents: -
 Rev. Method: -
 Identifiers: BibTex Citekey: 3466
 Degree: -

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Title: 8th International Workshop on Presence (PRESENCE 2005)
Place of Event: London, UK
Start-/End Date: 2005-09-21 - 2005-09-23

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Title: 8th International Workshop on Presence (PRESENCE 2005)
Source Genre: Proceedings
 Creator(s):
Slater, M, Editor
Affiliations:
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Publ. Info: London, UK : University College London
Pages: 372 Volume / Issue: - Sequence Number: - Start / End Page: 49 - 57 Identifier: ISBN: 0-9551232-0-8