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  EyeMote - Towards Context‐Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography

Bulling, A., Roggen, D., & Tröster, G. (2008). EyeMote - Towards Context‐Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography. In P. Markopoulos, B. de Ruyter, W. IJsselsteijn, & D. Rowland (Eds.), Fun and Games (pp. 33-45). Berlin: Springer.

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Genre: Konferenzbeitrag
Latex : {EyeMote} -- Towards Context-Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography

Externe Referenzen

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Urheber

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 Urheber:
Bulling, Andreas1, Autor           
Roggen, Daniel1, Autor
Tröster, Gerhard1, Autor
Affiliations:
1External Organizations, ou_persistent22              

Inhalt

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Schlagwörter: Active Video Games, Context‐awareness, Electrooculography (EOG), Eye\u000A Tracking, Human‐Computer Interaction (HCI), Location‐Based Gaming,\u000A Pervasive Gaming
 Zusammenfassung: Physical activity has emerged as a novel input modality for so‐called\u000A active video games. Input devices such as music instruments, dance\u000A mats or the Wii accessories allow for novel ways of interaction and\u000A a more immersive gaming experience. In this work we describe how\u000A eye movements recognised from electrooculographic (EOG) signals can\u000A be used for gaming purposes in three different scenarios. In contrast\u000A to common video‐based systems, EOG can be implemented as a wearable\u000A and light‐weight system which allows for long‐term use with unconstrained\u000A simultaneous physical activity. In a stationary computer game we\u000A show that eye gestures of varying complexity can be recognised online\u000A with equal performance to a state‐of‐the‐art video‐based system.\u000A For pervasive gaming scenarios, we show how eye movements can be\u000A recognised in the presence of signal artefacts caused by physical\u000A activity such as walking. Finally, we describe possible future context‐aware\u000A games which exploit unconscious eye movements and show which possibilities\u000A this new input modality may open up.

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Sprache(n): eng - English
 Datum: 2008
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: DOI: 10.1007/978-3-540-88322-7_4
BibTex Citekey: bulling08_fng
 Art des Abschluß: -

Veranstaltung

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Titel: 2nd International Conference on Fun and Games
Veranstaltungsort: Eindhoven, The Netherlands
Start-/Enddatum: 2008-10-20 - 2008-10-21

Entscheidung

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Projektinformation

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Quelle 1

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Titel: Fun and Games
  Untertitel : Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008 ; Proceedings
  Kurztitel : FnG 2008
Genre der Quelle: Konferenzband
 Urheber:
Markopoulos, Panos1, Herausgeber
de Ruyter, Boris1, Herausgeber
IJsselsteijn, Wijnand1, Herausgeber
Rowland, Duncan1, Herausgeber
Affiliations:
1 External Organizations, ou_persistent22            
Ort, Verlag, Ausgabe: Berlin : Springer
Seiten: - Band / Heft: - Artikelnummer: - Start- / Endseite: 33 - 45 Identifikator: ISBN: 978‐3‐540‐88321‐0

Quelle 2

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Titel: Lecture Notes in Computer Science
  Kurztitel : LNCS
Genre der Quelle: Reihe
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: -
Seiten: - Band / Heft: 5294 Artikelnummer: - Start- / Endseite: - Identifikator: ISSN: 0302‐9743