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  EyeMote - Towards Context‐Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography

Bulling, A., Roggen, D., & Tröster, G. (2008). EyeMote - Towards Context‐Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography. In P. Markopoulos, B. de Ruyter, W. IJsselsteijn, & D. Rowland (Eds.), Fun and Games (pp. 33-45). Berlin: Springer.

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Genre: Conference Paper
Latex : {EyeMote} -- Towards Context-Aware Gaming Using Eye Movements Recorded From Wearable Electrooculography

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 Creators:
Bulling, Andreas1, Author           
Roggen, Daniel1, Author
Tröster, Gerhard1, Author
Affiliations:
1External Organizations, ou_persistent22              

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Free keywords: Active Video Games, Context‐awareness, Electrooculography (EOG), Eye\u000A Tracking, Human‐Computer Interaction (HCI), Location‐Based Gaming,\u000A Pervasive Gaming
 Abstract: Physical activity has emerged as a novel input modality for so‐called\u000A active video games. Input devices such as music instruments, dance\u000A mats or the Wii accessories allow for novel ways of interaction and\u000A a more immersive gaming experience. In this work we describe how\u000A eye movements recognised from electrooculographic (EOG) signals can\u000A be used for gaming purposes in three different scenarios. In contrast\u000A to common video‐based systems, EOG can be implemented as a wearable\u000A and light‐weight system which allows for long‐term use with unconstrained\u000A simultaneous physical activity. In a stationary computer game we\u000A show that eye gestures of varying complexity can be recognised online\u000A with equal performance to a state‐of‐the‐art video‐based system.\u000A For pervasive gaming scenarios, we show how eye movements can be\u000A recognised in the presence of signal artefacts caused by physical\u000A activity such as walking. Finally, we describe possible future context‐aware\u000A games which exploit unconscious eye movements and show which possibilities\u000A this new input modality may open up.

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Language(s): eng - English
 Dates: 2008
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: DOI: 10.1007/978-3-540-88322-7_4
BibTex Citekey: bulling08_fng
 Degree: -

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Title: 2nd International Conference on Fun and Games
Place of Event: Eindhoven, The Netherlands
Start-/End Date: 2008-10-20 - 2008-10-21

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Title: Fun and Games
  Subtitle : Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008 ; Proceedings
  Abbreviation : FnG 2008
Source Genre: Proceedings
 Creator(s):
Markopoulos, Panos1, Editor
de Ruyter, Boris1, Editor
IJsselsteijn, Wijnand1, Editor
Rowland, Duncan1, Editor
Affiliations:
1 External Organizations, ou_persistent22            
Publ. Info: Berlin : Springer
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 33 - 45 Identifier: ISBN: 978‐3‐540‐88321‐0

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Title: Lecture Notes in Computer Science
  Abbreviation : LNCS
Source Genre: Series
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Affiliations:
Publ. Info: -
Pages: - Volume / Issue: 5294 Sequence Number: - Start / End Page: - Identifier: ISSN: 0302‐9743