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  Improved control of exogenous attention in action video game players

Cain, M. S., Prinzmetal, W., Shimamura, A. P., & Landau, A. N. (2014). Improved control of exogenous attention in action video game players. Front Psychol, 5:. doi:10.3389/fpsyg.2014.00069.

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資料種別: 学術論文

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Cain_2014_ImprovedControl.pdf (出版社版), 553KB
ファイルのパーマリンク:
https://hdl.handle.net/21.11116/0000-000B-6269-1
ファイル名:
Cain_2014_ImprovedControl.pdf
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Gold
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公開
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application/pdf / [MD5]
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著作権日付:
2014
著作権情報:
Copyright © 2014 Cain, Prinzmetal, Shimamura and Landau

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 作成者:
Cain, Matthew S., 著者
Prinzmetal, William, 著者
Shimamura, Arthur P., 著者
Landau, Ayelet N.1, 2, 著者
所属:
1Ernst Strüngmann Institute (ESI) for Neuroscience in Cooperation with Max Planck Society, Max Planck Society, ou_2074314              
2Fries Lab, Ernst Strüngmann Institute (ESI) for Neuroscience in Cooperation with Max Planck Society, Max Planck Society, Deutschordenstraße 46, 60528 Frankfurt, DE, ou_3381216              

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キーワード: attentional blink cueing exogenous attention individual differences video game players
 要旨: Action video game players (VGPs) have demonstrated a number of attentional advantages over non-players. Here, we propose that many of those benefits might be underpinned by improved control over exogenous (i.e., stimulus-driven) attention. To test this we used an anti-cueing task, in which a sudden-onset cue indicated that the target would likely appear in a separate location on the opposite side of the fixation point. When the time between the cue onset and the target onset was short (40 ms), non-players (nVGPs) showed a typical exogenous attention effect. Their response times were faster to targets presented at the cued (but less probable) location compared with the opposite (more probable) location. VGPs, however, were less likely to have their attention drawn to the location of the cue. When the onset asynchrony was long (600 ms), VGPs and nVGPs were equally able to endogenously shift their attention to the likely (opposite) target location. In order to rule out processing-speed differences as an explanation for this result, we also tested VGPs and nVGPs on an attentional blink (AB) task. In a version of the AB task that minimized demands on task switching and iconic memory, VGPs and nVGPs did not differ in second target identification performance (i.e., VGPs had the same magnitude of AB as nVGPs), suggesting that the anti-cueing results were due to flexible control over exogenous attention rather than to more general speed-of-processing differences.

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言語: eng - English
 日付: 2014-02-102014
 出版の状態: 出版
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 目次: -
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 識別子(DOI, ISBNなど): DOI: 10.3389/fpsyg.2014.00069
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出版物 1

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出版物名: Front Psychol
種別: 学術雑誌
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出版社, 出版地: -
ページ: - 巻号: 5 通巻号: 69 開始・終了ページ: - 識別子(ISBN, ISSN, DOIなど): -