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  RTfact Concepts for Generic Ray Tracing

Georgiev, I. (2008). RTfact Concepts for Generic Ray Tracing. Master Thesis, Universität des Saarlandes, Saarbrücken.

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Latex : {RT}fact Concepts for Generic Ray Tracing

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Iliyan Georgiev -MasterThesis_ RTfact - Concepts for Generic Ray Tracing.pdf (Any fulltext), 6MB
 
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Iliyan Georgiev -MasterThesis_ RTfact - Concepts for Generic Ray Tracing.pdf
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 Creators:
Georgiev, Iliyan1, Author           
Slusallek, Philipp2, Advisor
Hack, Sebastian2, Referee
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1International Max Planck Research School, MPI for Informatics, Max Planck Society, ou_1116551              
2External Organizations, ou_persistent22              

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 Abstract: For a long time now, interactive 3D graphics has been dominated by rasterization algorithms. However, thanks to more than a decade of research and the fast evolution of computer hardware, ray tracing has recently achieved real-time performance. Thus, it is likely that ray tracing will become a commodity choice for adding complex lighting effects to real-time rendering engines. Nonetheless, interactive ray tracing research has been mostly concentrated on few specific combinations of algorithms and data structures. In this thesis we present RTfact (an attempt to bring the different aspects of ray tracing together in a component oriented, generic, and portable way, without sacrificing the performance benefits of hand-tuned single-purpose implementations. RTfact is a template library consisting of packet-centric components combined into an ecient ray tracing framework. Our generic design approach with loosely coupled algorithms and data structures allows for seamless integration of new algorithms with maximum runtime performance, while leveraging as much of the existing code base as possible. The SIMD abstraction layer of RTfact enables easy porting to new microprocessor architectures with wider SIMD instruction sets without the need of modifying existing code. The eciency of C++ templates allows us to achieve fine component granularity and to incorporate a flexible physically- based surface shading model, which enables exploitation of ray coherence. As a proof of concept we apply the library to a variety of rendering tasks and demonstrate its ability to deliver performance equal to existing optimized implementations.

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Language(s): eng - English
 Dates: 2008-072008
 Publication Status: Issued
 Pages: -
 Publishing info: Saarbrücken : Universität des Saarlandes
 Table of Contents: -
 Rev. Type: -
 Identifiers: BibTex Citekey: Georgiev2008
 Degree: Master

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