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  Social Interactions in Virtual Reality: Challenges and Potential

Trutoiu, L., Breidt, M., Mohler, B., & Steed, A. (2015). Social Interactions in Virtual Reality: Challenges and Potential. Talk presented at IEEE Virtual Reality (VR 2015). Arles, France.

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Item Permalink: http://hdl.handle.net/11858/00-001M-0000-002A-46B4-6 Version Permalink: http://hdl.handle.net/21.11116/0000-0001-1CE6-D
Genre: Talk

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Locator:
http://ieeevr.org/2015/?q=node/31Panel1_Social (Publisher version)
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 Creators:
Trutoiu, L, Author              
Breidt, M1, 2, Author              
Mohler, B1, 3, Author              
Steed, A, Author
Affiliations:
1Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              
2Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
3Research Group Space and Body Perception, Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_2528693              

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 Abstract: This panel will discuss the current technical challenges of social interaction in VR as well as the potential for using virtual reality as a social interface. We will consider face-to-face interactions, representations of full body avatars, and multi-user interaction. We will focus on discussing technical challenges, including tracking and animation, which are currently limiting social interactions in VR. The immense sensitivity of human perception to biological motion, either faces or full body motion, is driving the high requirements for any kind of animation in VR. In recent years, a lot of progress has been made in the field of facial animation and performance capture, mostly for use in feature animation or high-end game production, but little has made its way into the field of Virtual Reality so far. If the real-time requirements could be met without sacrificing too much quality, VR research could strongly benefit from these advances in order to develop compelling multi-user social interactions. The panelists are researchers leading the efforts to design, implement, and facilitate the next generation VR social interactions. Each panelist will provide a 5-10 minute presentations on the most pressing challenges for enabling VR social interaction from their perspective. Panelists will speak about their area of expertise in brief presentations, 5-10 minutes, on the topics below. Further, we will present successful applications that exist today that use virtual reality to enable social interactions and innovations that are needed for these applications to reach a larger audience. The moderators will then start a discussion, followed by questions from the audience.

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 Dates: 2015-03-25
 Publication Status: Published in print
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Method: -
 Identifiers: BibTex Citekey: Breidt2015
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Title: IEEE Virtual Reality (VR 2015)
Place of Event: Arles, France
Start-/End Date: -
Invited: Yes

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