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  VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

Mehta, D., Sridhar, S., Sotnychenko, O., Rhodin, H., Shafiei, M., Seidel, H.-P., et al. (2017). VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera. doi:10.1145/3072959.3073596.

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Genre: Forschungspapier
Latex : {VNect}: Real-time {3D} Human Pose Estimation with a Single {RGB} Camera

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arXiv:1705.01583.pdf (Preprint), 10MB
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arXiv:1705.01583.pdf
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File downloaded from arXiv at 2017-06-26 13:06 Accepted to SIGGRAPH 2017
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 Urheber:
Mehta, Dushyant1, Autor           
Sridhar, Srinath1, Autor           
Sotnychenko, Oleksandr1, Autor           
Rhodin, Helge1, Autor           
Shafiei, Mohammad1, Autor           
Seidel, Hans-Peter1, Autor           
Xu, Weipeng1, Autor           
Casas, Dan2, Autor
Theobalt, Christian1, Autor           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2External Organizations, ou_persistent22              

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Schlagwörter: Computer Science, Computer Vision and Pattern Recognition, cs.CV,Computer Science, Graphics, cs.GR
 Zusammenfassung: We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e. it works for outdoor scenes, community videos, and low quality commodity RGB cameras.

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 Datum: 2017-05-032017
 Publikationsstatus: Online veröffentlicht
 Seiten: 13 p.
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 Identifikatoren: arXiv: 1705.01583
DOI: 10.1145/3072959.3073596
URI: http://arxiv.org/abs/1705.01583
BibTex Citekey: MehtaArXiv2017
 Art des Abschluß: -

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