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  "Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality

Schwind, V., Knierim, P., Chuang, L., & Henze, N. (2017). "Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality. In B., Schouten, P., Markopoulos, Z., Toups, P., Cairns, & T., Bekker (Eds.), ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017) (pp. 507-515). New York, NY, USA: ACM Press.

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アイテムのパーマリンク: https://hdl.handle.net/21.11116/0000-0000-C379-C 版のパーマリンク: https://hdl.handle.net/21.11116/0000-0000-C37A-B
資料種別: 会議論文

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 作成者:
Schwind, V, 著者
Knierim, P, 著者
Chuang, LL1, 2, 3, 著者           
Henze, N, 著者
所属:
1Project group: Cognition & Control in Human-Machine Systems, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_2528703              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              
3Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              

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 要旨: The hands of one's avatar are possibly the most visible aspect when interacting in virtual reality (VR). As video games in VR proliferate, it is important to understand how the appearance of avatar hands influence the user experience. Designers of video games often stylize hands and reduce the number of fingers of game characters. Previous work shows that the appearance of avatar hands has significant effects on the user's presence - the feeling of `being' and `acting' in VR. However, little is known about the effects of missing fingers of an avatar in VR. In this paper, we present a study (N=24) that investigated the effect of hand representations by parametrically varying the number of fingers of abstract and realistically rendered hands. We show that decreasing the number of fingers of realistic hands leads to significantly lower levels of presence, which is not the case for abstract hands. Qualitative feedback collected through think-aloud and video revealed potential reasons for the different assessment of realistic and abstract hands with fewer fingers in VR. We contribute design implications and recommend considering the human-likeness when a reduction of the number of fingers of avatar hands is desired.

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 日付: 2017-10
 出版の状態: 出版
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 識別子(DOI, ISBNなど): DOI: 10.1145/3116595.3116596
BibTex参照ID: SchwindKCH2017
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イベント名: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)
開催地: Amsterdam, The Netherlands
開始日・終了日: -

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出版物名: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)
種別: 会議論文集
 著者・編者:
Schouten, B., 編集者
Markopoulos, P., 編集者
Toups, Z., 編集者
Cairns, P., 編集者
Bekker, T., 編集者
所属:
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出版社, 出版地: New York, NY, USA : ACM Press
ページ: - 巻号: - 通巻号: - 開始・終了ページ: 507 - 515 識別子(ISBN, ISSN, DOIなど): ISBN: 978-1-4503-4898-0