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  Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 AutomotiveUI Dedicated Workshop

Löcken, A., Borojeni, S., Müller, H., Gable, T., Triberti, S., Diels, C., et al. (2017). Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 AutomotiveUI Dedicated Workshop. In G. Meixner, & C. Müller (Eds.), Automotive User Interfaces: Creating Interactive Experiences in the Car (pp. 325-348). Cham, Switzerland: Springer.

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Item Permalink: http://hdl.handle.net/21.11116/0000-0000-C3CD-D Version Permalink: http://hdl.handle.net/21.11116/0000-0003-FEB3-5
Genre: Book Chapter

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Löcken, A, Author
Borojeni, SS1, 2, Author              
Müller, H, Author
Gable, TM, Author
Triberti, S, Author
Diels, C, Author
Glatz, C1, 2, 3, 4, Author              
Alvarez, I, Author
Chuang, L1, 2, 4, Author              
Boll, S, Author
Affiliations:
1Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              
2Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
3Project group: Motion Perception & Simulation, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_2528705              
4Project group: Cognition & Control in Human-Machine Systems, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_2528703              

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 Abstract: Informing a driver of a vehicle’s changing state and environment is a major challenge that grows with the introduction of in-vehicle assistant and infotainment systems. Even in the age of automation, the human will need to be in the loop for monitoring, taking over control, or making decisions. In these cases, poorly designed systems could lead to needless attentional demands imparted on the driver, taking it away from the primary driving task. Existing systems are offering simple and often unspecific alerts, leaving the human with the demanding task of identifying, localizing, and understanding the problem. Ideally, such systems should communicate information in a way that conveys its relevance and urgency. Specifically, information useful to promote driver safety should be conveyed as effective calls for action, while information not pertaining to safety (therefore less important) should be conveyed in ways that do not jeopardize driver attention. Adaptive ambient displays and peripheral interactions have the potential to provide superior solutions and could serve to unobtrusively present information, to shift the driver’s attention according to changing task demands, or enable a driver to react without losing the focus on the primary task. In order to build a common understanding across researchers and practitioners from different fields, we held a “Workshop on Adaptive Ambient In-Vehicle Displays and Interactions” at the AutomotiveUI‘15 conference. In this chapter, we discuss the outcomes of this workshop, provide examples of possible applications now or in the future and conclude with challenges in developing or using adaptive ambient interactions.

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 Dates: 2017-02
 Publication Status: Published in print
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 Identifiers: DOI: 10.1007/978-3-319-49448-7_12
BibTex Citekey: LockenBMGTDGACB2017
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Title: Automotive User Interfaces: Creating Interactive Experiences in the Car
Source Genre: Book
 Creator(s):
Meixner , G, Editor
Müller, C, Editor
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Publ. Info: Cham, Switzerland : Springer
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 325 - 348 Identifier: ISBN: 978-3-319-49447-0

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Title: Human–Computer Interaction Series
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