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  Perception of Avatars in Virtual Reality

Mohler, B. J. (2017). Perception of Avatars in Virtual Reality. Talk presented at Workshop Virtual Humans and Crowds for Immersive Environments at IEEE VR 2017 (VHCIE 2017). Los Angeles, CA, USA.

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Item Permalink: http://hdl.handle.net/21.11116/0000-0000-F6FF-C Version Permalink: http://hdl.handle.net/21.11116/0000-0001-0199-1
Genre: Talk

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 Creators:
Mohler, Betty J1, 2, Author              
Affiliations:
1Research Group Space and Body Perception, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_2528693              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

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 Abstract: Many perceptual challenges exist that make it difficult to animate perceptually realistic avatars and virtual characters. In particular humans are very good at identifying motion in humans; the need for matching realism in appearance and behavior (when it fails we experience the uncanny valley) and finally the importance bodies play in perception and action. This talk will cover several experiments that have investigated aspects of self-avatars and human perception of space and bodies. In particular we have investigated the influence of strength/power and appeal based on body shape. Additionally we have investigated several aspects of the body shape of a self-avatar and how this influences space perception and behavior. Human bodies are extremely important to perception and action.

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 Dates: 2017-03-19
 Publication Status: Published in print
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Title: Workshop Virtual Humans and Crowds for Immersive Environments at IEEE VR 2017 (VHCIE 2017)
Place of Event: Los Angeles, CA, USA
Start-/End Date: -
Invited: Yes

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