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  Understanding and Designing Perceptual Experiments

Cunningham, D., & Wallraven, C. (2013). Understanding and Designing Perceptual Experiments. In D. Gutierrez, & K. Myszkowski (Eds.), Eurographics 2013: Tutorials. Geneve, Switzerland: European Association for Computer Graphics.

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Item Permalink: http://hdl.handle.net/21.11116/0000-0001-4CA9-C Version Permalink: http://hdl.handle.net/21.11116/0000-0001-4CAA-B
Genre: Conference Paper

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 Creators:
Cunningham, DW, Author              
Wallraven, C1, Author              
Affiliations:
1Korea University, ou_persistent22              

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 Abstract: Humans and computer both have limited resources with which they must process the massive amount of information present in the natural world. For over 150 years, physiologists and psychologists have been performing experiments to elucidate what information humans and animals can detect as well as how they extract, represent and process that information. Recently, there has been an increasing trend of computer scientists performing similar experiments, although often with quite different goals. This tutorial will provide a basic background on the design and execution of perceptual experiments for the practicing computer scientist.

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 Dates: 2013-05
 Publication Status: Published in print
 Pages: -
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 Table of Contents: -
 Rev. Method: -
 Identifiers: DOI: 10.2312/conf/EG2013/tutorials/t3
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Title: 34th Annual Conference of the European Association for Computer Graphics
Place of Event: Girona, Spain
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Title: Eurographics 2013: Tutorials
Source Genre: Proceedings
 Creator(s):
Gutierrez, D, Editor
Myszkowski, K, Editor
Affiliations:
-
Publ. Info: Geneve, Switzerland : European Association for Computer Graphics
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: - Identifier: -