English
 
User Manual Privacy Policy Disclaimer Contact us
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
  Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the CyberWalk Project

Frissen, I., Campos, J., Sreenivasa, M., & Ernst, M. (2013). Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the CyberWalk Project. In F. Steinicke, Y. Visell, & J. Campos (Eds.), Human Walking in Virtual Environments (pp. 113-144). New York, NY, USA: Springer. doi:10.1007/978-1-4419-8432-6_6.

Item is

Basic

show hide
Item Permalink: http://hdl.handle.net/21.11116/0000-0001-4D14-3 Version Permalink: http://hdl.handle.net/21.11116/0000-0004-4B94-1
Genre: Book Chapter

Files

show Files

Locators

show

Creators

show
hide
 Creators:
Frissen, I1, 2, Author              
Campos, J1, 2, Author              
Sreenivasa, M1, 2, Author              
Ernst, MO1, 2, Author              
Affiliations:
1Research Group Multisensory Perception and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497806              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              

Content

show
hide
Free keywords: -
 Abstract: The CyberWalk treadmill is the first truly omnidirectional treadmill of its size that allows for near natural walking through arbitrarily large Virtual Environments. The platform represents advances in treadmill and virtual reality technology and engineering, but it is also a major step towards having a single setup that allows the study of human locomotion and its many facets. This chapter focuses on the human behavioral research that was conducted to understand human locomotion from the perspective of specifying design criteria for the CyberWalk. The first part of this chapter describes research on the biomechanics of human walking, in particular, the nature of natural unconstrained walking and the effects of treadmill walking on characteristics of gait. The second part of this chapter describes the multisensory nature of walking, with a focus on the integration of vestibular and proprioceptive information during walking. The third part of this chapter describes research on large-scale human navigation and identifies possible causes for the human tendency to veer from a straight path, and even walk in circles when no external references are made available. The chapter concludes with a summary description of the features of the CyberWalk platform that were informed by this collection of research findings and briefly highlights the current and future scientific potential for this platform.

Details

show
hide
Language(s):
 Dates: 2013-052013
 Publication Status: Published in print
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Method: -
 Identifiers: DOI: 10.1007/978-1-4419-8432-6_6
 Degree: -

Event

show

Legal Case

show

Project information

show

Source 1

show
hide
Title: Human Walking in Virtual Environments
Source Genre: Book
 Creator(s):
Steinicke, F, Editor
Visell, Y, Editor
Campos, J1, 2, Editor            
Lécuyer, A, Author
Affiliations:
1 Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797            
2 Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794            
Publ. Info: New York, NY, USA : Springer
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 113 - 144 Identifier: ISBN: 978-1-4419-8431-9