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Computer Science, Computer Vision and Pattern Recognition, cs.CV,Computer Science, Graphics, cs.GR
Abstract:
Face performance capture and reenactment techniques use multiple cameras and
sensors, positioned at a distance from the face or mounted on heavy wearable
devices. This limits their applications in mobile and outdoor environments. We
present EgoFace, a radically new lightweight setup for face performance capture
and front-view videorealistic reenactment using a single egocentric RGB camera.
Our lightweight setup allows operations in uncontrolled environments, and lends
itself to telepresence applications such as video-conferencing from dynamic
environments. The input image is projected into a low dimensional latent space
of the facial expression parameters. Through careful adversarial training of
the parameter-space synthetic rendering, a videorealistic animation is
produced. Our problem is challenging as the human visual system is sensitive to
the smallest face irregularities that could occur in the final results. This
sensitivity is even stronger for video results. Our solution is trained in a
pre-processing stage, through a supervised manner without manual annotations.
EgoFace captures a wide variety of facial expressions, including mouth
movements and asymmetrical expressions. It works under varying illuminations,
background, movements, handles people from different ethnicities and can
operate in real time.