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  An immersive first-person navigation task for abstract knowledge acquisition

Kuhrt, D., St. John, N., Bellmund, J. L. S., Kaplan, R., & Doeller, C. F. (2021). An immersive first-person navigation task for abstract knowledge acquisition. Scientific Reports, 11(1):. doi:10.1038/s41598-021-84599-7.

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アイテムのパーマリンク: https://hdl.handle.net/21.11116/0000-0007-B776-6 版のパーマリンク: https://hdl.handle.net/21.11116/0000-000C-EA11-9
資料種別: 学術論文

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Kuhrt_2021.pdf (出版社版), 4MB
ファイルのパーマリンク:
https://hdl.handle.net/21.11116/0000-000B-4B76-D
ファイル名:
Kuhrt_2021.pdf
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-
OA-Status:
Gold
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公開
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application/pdf / [MD5]
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-
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作成者

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 作成者:
Kuhrt, Dörte1, 著者
St. John, Natalie1, 著者
Bellmund, Jacob L. S.2, 著者           
Kaplan, Raphael1, 著者
Doeller, Christian F.1, 2, 著者           
所属:
1Egil and Pauline Braathen and Fred Kavli Centre for Cortical Microcircuits, Kavli Institute, Norwegian University of Science and Technology, Trondheim, Norway, ou_persistent22              
2Department Psychology (Doeller), MPI for Human Cognitive and Brain Sciences, Max Planck Society, Leipzig, DE, ou_2591710              

内容説明

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キーワード: Human behaviour; Learning and memory
 要旨: Advances in virtual reality (VR) technology have greatly benefited spatial navigation research. By presenting space in a controlled manner, changing aspects of the environment one at a time or manipulating the gain from different sensory inputs, the mechanisms underlying spatial behaviour can be investigated. In parallel, a growing body of evidence suggests that the processes involved in spatial navigation extend to non-spatial domains. Here, we leverage VR technology advances to test whether participants can navigate abstract knowledge. We designed a two-dimensional quantity space-presented using a head-mounted display-to test if participants can navigate abstract knowledge using a first-person perspective navigation paradigm. To investigate the effect of physical movement, we divided participants into two groups: one walking and rotating on a motion platform, the other group using a gamepad to move through the abstract space. We found that both groups learned to navigate using a first-person perspective and formed accurate representations of the abstract space. Interestingly, navigation in the quantity space resembled behavioural patterns observed in navigation studies using environments with natural visuospatial cues. Notably, both groups demonstrated similar patterns of learning. Taken together, these results imply that both self-movement and remote exploration can be used to learn the relational mapping between abstract stimuli.

資料詳細

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言語: eng - English
 日付: 2020-07-172020-12-222021-03-10
 出版の状態: オンラインで出版済み
 ページ: -
 出版情報: -
 目次: -
 査読: -
 識別子(DOI, ISBNなど): DOI: 10.1038/s41598-021-84599-7
PMID: 33692382
PMC: PMC7947005
 学位: -

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Project information

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Project name : -
Grant ID : ERC-CoG GEOCOG 724836
Funding program : -
Funding organization : European Research Council (ERC)
Project name : -
Grant ID : -
Funding program : -
Funding organization : Max Planck Society
Project name : -
Grant ID : -
Funding program : -
Funding organization : Kavli Foundation
Project name : Centre of Excellence
Grant ID : 223262/F50
Funding program : -
Funding organization : Research Council of Norway—Centre for Neural Computation
Project name : -
Grant ID : -
Funding program : -
Funding organization : Egil and Pauline Braathen and Fred Kavli Centre for Cortical Microcircuits
Project name : -
Grant ID : -
Funding program : -
Funding organization : Jebsen Centre for Alzheimer’s Disease
Project name : -
Grant ID : 197467/F50
Funding program : -
Funding organization : National Infrastructure scheme of the Research Council of Norway—NORBRAIN

出版物 1

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出版物名: Scientific Reports
  省略形 : Sci. Rep.
種別: 学術雑誌
 著者・編者:
所属:
出版社, 出版地: London, UK : Nature Publishing Group
ページ: - 巻号: 11 (1) 通巻号: 5612 開始・終了ページ: - 識別子(ISBN, ISSN, DOIなど): ISSN: 2045-2322
CoNE: https://pure.mpg.de/cone/journals/resource/2045-2322