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Abstract:
In today’s digital information society, mathematical and computational literacy is becoming increas-ingly important. How information-theoretical, computational and mathematical skills can be effectively taught in school is a pressing question in educational, developmental and psychological research. Digital game-based learning promises to give students low-threshold access to active learning experiences while being emotionally and motivationally engaging. We present results from a class-room educational intervention in mathematics aimed at teaching students stochastic concepts and information-theoretical intuitions, using the novel game Entropy Mastermind. In a pre and post test experimental design we tested the effectiveness of using Entropy Mastermind to foster children’s intuitions about entropy and probabilities and investigated effects of game-play on emotional and motivational variables (scales from PISA and TIMSS and standardized psychological scales). Based on our results we discuss the potential and limitations of digital game-based mathematics education in classrooms of today and the future.