English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
  Controller-free hand tracking for grab-and-place tasks in immersive virtual reality: Design elements and their empirical study

Masurovsky, A., Chojecki, P., Runde, D., Lafci, M., Przewozny, D., & Gaebler, M. (2020). Controller-free hand tracking for grab-and-place tasks in immersive virtual reality: Design elements and their empirical study. Multimodal Technologies and Interaction, 4(4): 91. doi:10.3390/mti4040091.

Item is

Basic

show hide
Genre: Journal Article

Files

show Files
hide Files
:
Masurovsky_2020.pdf (Publisher version), 4MB
Name:
Masurovsky_2020.pdf
Description:
-
Visibility:
Public
MIME-Type / Checksum:
application/pdf / [MD5]
Technical Metadata:
Copyright Date:
-
Copyright Info:
-
License:
-

Locators

show

Creators

show
hide
 Creators:
Masurovsky, Alexander1, 2, Author
Chojecki, Paul1, Author
Runde, Detlef1, Author
Lafci, Mustafa1, Author
Przewozny, David1, Author
Gaebler, Michael2, 3, Author              
Affiliations:
1Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut, HHI, Berlin, Germany, ou_persistent22              
2Berlin School of Mind and Brain, Humboldt University Berlin, Germany, ou_persistent22              
3Department Neurology, MPI for Human Cognitive and Brain Sciences, Max Planck Society, ou_634549              

Content

show
hide
Free keywords: Hand tracking; Virtual reality; Leap motion; Oculus; User experience; Interaction; Immersion
 Abstract: Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and user-based features, fine-tuning the former while assessing the latter can be used to increase usability. For a grab-and-place use case in immersive VR, we compared a prototype of a camera-based hand tracking interface (Leap Motion) with customized design elements to the standard Leap Motion application programming interface (API) and a traditional controller solution (Oculus Touch). Usability was tested in 32 young healthy participants, whose performance was analyzed in terms of accuracy, speed and errors as well as subjective experience. We found higher performance and overall usability as well as overall preference for the handheld controller compared to both controller-free solutions. While most measures did not differ between the two controller-free solutions, the modifications made to the Leap API to form our prototype led to a significant decrease in accidental drops. Our results do not support the assumption of higher naturalness for hand tracking but suggest design elements to improve the robustness of controller-free object interaction in a grab-and-place scenario.

Details

show
hide
Language(s): eng - English
 Dates: 2020-12-042020-10-192020-12-102020-12-12
 Publication Status: Published online
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: DOI: 10.3390/mti4040091
 Degree: -

Event

show

Legal Case

show

Project information

show

Source 1

show
hide
Title: Multimodal Technologies and Interaction
Source Genre: Journal
 Creator(s):
Affiliations:
Publ. Info: Basel, Switzerland : MDPI
Pages: - Volume / Issue: 4 (4) Sequence Number: 91 Start / End Page: - Identifier: ISSN: 2414-4088
CoNE: https://pure.mpg.de/cone/journals/resource/2414-4088