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  Using games to study exploration

Brändle, F. (2021). Using games to study exploration. Talk presented at 43rd Annual Conference of the Cognitive Science Society (CogSci 2021): Workshop 2 Using Games to Understand Intelligence. 2021-07-26.

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https://gamesforintelligence.github.io/ (Table of contents)
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 Creators:
Brändle, F1, 2, Author           
Affiliations:
1Research Group Computational Principles of Intelligence, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_3189356              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

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 Abstract: Past studies on exploration predominantly used multi-armed-bandit paradigms and mostly focused on simple concepts such as uncertainty-guided exploration. In our work, we argue that by using games to study exploration we can observe and investigate more elaborated strategies like fun and empowerment.

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 Dates: 2021-07
 Publication Status: Published online
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Title: 43rd Annual Conference of the Cognitive Science Society (CogSci 2021): Workshop 2 Using Games to Understand Intelligence
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Start-/End Date: 2021-07-26
Invited: Yes

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