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  Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control

Liu, L., Habermann, M., Rudnev, V., Sarkar, K., Gu, J., & Theobalt, C. (2022). Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control. ACM Transactions on Graphics, 41(6): 219, pp. 1-16.

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© ACM 2022. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SIGGRAPH Asia 2022, http://dx.doi.org/10.1145/
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 Creators:
Liu, Lingjie1, Author           
Habermann, Marc1, Author           
Rudnev, Viktor1, Author           
Sarkar, Kripasindhu1, Author           
Gu, Jiatao2, Author
Theobalt, Christian1, Author           
Affiliations:
1Visual Computing and Artificial Intelligence, MPI for Informatics, Max Planck Society, ou_3311330              
2External Organizations, ou_persistent22              

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Free keywords: Computer Science, Computer Vision and Pattern Recognition, cs.CV,Computer Science, Graphics, cs.GR,Computer Science, Learning, cs.LG
 Abstract: We propose Neural Actor (NA), a new method for high-quality synthesis of
humans from arbitrary viewpoints and under arbitrary controllable poses. Our
method is built upon recent neural scene representation and rendering works
which learn representations of geometry and appearance from only 2D images.
While existing works demonstrated compelling rendering of static scenes and
playback of dynamic scenes, photo-realistic reconstruction and rendering of
humans with neural implicit methods, in particular under user-controlled novel
poses, is still difficult. To address this problem, we utilize a coarse body
model as the proxy to unwarp the surrounding 3D space into a canonical pose. A
neural radiance field learns pose-dependent geometric deformations and pose-
and view-dependent appearance effects in the canonical space from multi-view
video input. To synthesize novel views of high fidelity dynamic geometry and
appearance, we leverage 2D texture maps defined on the body model as latent
variables for predicting residual deformations and the dynamic appearance.
Experiments demonstrate that our method achieves better quality than the
state-of-the-arts on playback as well as novel pose synthesis, and can even
generalize well to new poses that starkly differ from the training poses.
Furthermore, our method also supports body shape control of the synthesized
results.

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Language(s): eng - English
 Dates: 2021-06-032022
 Publication Status: Published online
 Pages: 15 p.
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: BibTex Citekey: Liu_SIGGRAPHASIA22
 Degree: -

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Project name : 4DRepLy
Grant ID : 770784
Funding program : Horizon 2020 (H2020)
Funding organization : European Commission (EC)

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Title: ACM Transactions on Graphics
Source Genre: Journal
 Creator(s):
Affiliations:
Publ. Info: New York, NY : ACM
Pages: - Volume / Issue: 41 (6) Sequence Number: 219 Start / End Page: 1 - 16 Identifier: ISSN: 0730-0301
CoNE: https://pure.mpg.de/cone/journals/resource/954925533022