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  Admissible Policy Teaching through Reward Design

Banihashem, K., Singla, A., Gan, J., & Radanovic, G. (2022). Admissible Policy Teaching through Reward Design. Retrieved from https://arxiv.org/abs/2201.02185.

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アイテムのパーマリンク: https://hdl.handle.net/21.11116/0000-0009-F7C5-2 版のパーマリンク: https://hdl.handle.net/21.11116/0000-000E-7F3A-4
資料種別: 成果報告書

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arXiv:2201.02185.pdf (プレプリント), 901KB
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https://hdl.handle.net/21.11116/0000-0009-F7C7-0
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arXiv:2201.02185.pdf
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File downloaded from arXiv at 2022-02-14 09:35
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 作成者:
Banihashem, Kiarash1, 著者           
Singla, Adish1, 著者                 
Gan, Jiarui2, 著者           
Radanovic, Goran3, 著者           
所属:
1Group A. Singla, Max Planck Institute for Software Systems, Max Planck Society, ou_2541698              
2Group R. Majumdar, Max Planck Institute for Software Systems, Max Planck Society, ou_2105292              
3Group K. Gummadi, Max Planck Institute for Software Systems, Max Planck Society, ou_2105291              

内容説明

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キーワード: Computer Science, Learning, cs.LG,Computer Science, Artificial Intelligence, cs.AI
 要旨: We study reward design strategies for incentivizing a reinforcement learning
agent to adopt a policy from a set of admissible policies. The goal of the
reward designer is to modify the underlying reward function cost-efficiently
while ensuring that any approximately optimal deterministic policy under the
new reward function is admissible and performs well under the original reward
function. This problem can be viewed as a dual to the problem of optimal reward
poisoning attacks: instead of forcing an agent to adopt a specific policy, the
reward designer incentivizes an agent to avoid taking actions that are
inadmissible in certain states. Perhaps surprisingly, and in contrast to the
problem of optimal reward poisoning attacks, we first show that the reward
design problem for admissible policy teaching is computationally challenging,
and it is NP-hard to find an approximately optimal reward modification. We then
proceed by formulating a surrogate problem whose optimal solution approximates
the optimal solution to the reward design problem in our setting, but is more
amenable to optimization techniques and analysis. For this surrogate problem,
we present characterization results that provide bounds on the value of the
optimal solution. Finally, we design a local search algorithm to solve the
surrogate problem and showcase its utility using simulation-based experiments.

資料詳細

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言語: eng - English
 日付: 2022-01-062022
 出版の状態: オンラインで出版済み
 ページ: 32 p.
 出版情報: -
 目次: -
 査読: -
 識別子(DOI, ISBNなど): arXiv: 2201.02185
URI: https://arxiv.org/abs/2201.02185
BibTex参照ID: Baihashem2022
 学位: -

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