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  Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders

Van Gelder, J.-L., Cornet, L. J. M., Zwalua, N. P., Mertens, E. C. A., & van der Schalk, J. (2022). Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders. Scientific Reports, 12(1): 2254. doi:10.1038/s41598-022-06305-5.

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This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.
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Van Gelder, Jean-Louis1, Author           
Cornet, L. J. M., Author
Zwalua, N. P., Author
Mertens, Esther C. A., Author
van der Schalk, Job, Author
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1Criminology, Max Planck Institute for the Study of Crime, Security and Law, Max Planck Society, ou_2489695              

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 Abstract: In this study, we test an intervention in which convicted offenders interacted with an age-progressed avatar representing their future selves in virtual reality. During the interaction, they reflected on their current lifestyle, alternating between the perspective of their present self and that of their future self. We hypothesized that this embodied experience would increase their ability to imagine themselves in the future and reduce their engagement in self-defeating behavior, as measured with a self-report survey. In line with expectations, results indicated that the interaction increased vividness of the future self compared to baseline and reduced self-defeating behavior, including alcohol use and overspending, one week later. In addition, increases in vividness were associated with a reduction in self-defeating behavior over and above other concepts relating to the future self, including connectedness, similarity, and valence. The results are based on a small sample and should therefore be considered as indicative of the possibilities of our virtual reality paradigm as an intervention tool to reduce self-defeating behavior.

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Language(s): eng - English
 Dates: 2022-02-10
 Publication Status: Published online
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 Identifiers: DOI: 10.1038/s41598-022-06305-5
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Title: Scientific Reports
  Abbreviation : Sci. Rep.
Source Genre: Journal
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Publ. Info: London, UK : Nature Publishing Group
Pages: - Volume / Issue: 12 (1) Sequence Number: 2254 Start / End Page: - Identifier: ISSN: 2045-2322
CoNE: https://pure.mpg.de/cone/journals/resource/2045-2322