Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT
  Using Games to Understand the Mind

Allen, K., Brändle, F., Botvinick, M., Fan, J., Gershman, S., Gopnik, A., et al. (2024). Using Games to Understand the Mind. Nature Human Behaviour, Epub ahead. doi:10.1038/s41562-024-01878-9.

Item is

Basisdaten

einblenden: ausblenden:
Genre: Zeitschriftenartikel

Externe Referenzen

einblenden:
ausblenden:
externe Referenz:
https://www.nature.com/articles/s41562-024-01878-9.pdf (Verlagsversion)
Beschreibung:
-
OA-Status:
Keine Angabe

Urheber

einblenden:
ausblenden:
 Urheber:
Allen, K, Autor
Brändle, F1, Autor                 
Botvinick, M, Autor
Fan, JF, Autor
Gershman, SJ, Autor
Gopnik, A, Autor
Griffiths, TL, Autor
Hartshorne, JK, Autor
Hauser, TU, Autor                 
Ho, MK, Autor
de Leeuw, JR, Autor
Ma, WJ, Autor
Murayama, K, Autor
Nelson, JD, Autor
van Opheusden, B, Autor
Poundsy, T, Autor
Rafner, J, Autor
Rahwan, I, Autor
Rutledge, R, Autor
Sherson, J, Autor
Şimşek, Ö, AutorSpiers, H, AutorSummerfield, C, AutorThalmann, M1, Autor                 Vélez, N, AutorWatrous, A, AutorTenenbaum, JB, AutorSchulz, E1, Autor                  mehr..
Affiliations:
1Research Group Computational Principles of Intelligence, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_3189356              

Inhalt

einblenden:
ausblenden:
Schlagwörter: -
 Zusammenfassung: Board, card or video games have been played by virtually every individual in the world. Games are popular because they are intuitive and fun. These distinctive qualities of games also make them ideal for studying the mind. By being intuitive, games provide a unique vantage point for understanding the inductive biases that support behaviour in more complex, ecological settings than traditional laboratory experiments. By being fun, games allow researchers to study new questions in cognition such as the meaning of 'play' and intrinsic motivation, while also supporting more extensive and diverse data collection by attracting many more participants. We describe the advantages and drawbacks of using games relative to standard laboratory-based experiments and lay out a set of recommendations on how to gain the most from using games to study cognition. We hope this Perspective will lead to a wider use of games as experimental paradigms, elevating the ecological validity, scale and robustness of research on the mind.

Details

einblenden:
ausblenden:
Sprache(n):
 Datum: 2024-06
 Publikationsstatus: Online veröffentlicht
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: DOI: 10.1038/s41562-024-01878-9
 Art des Abschluß: -

Veranstaltung

einblenden:

Entscheidung

einblenden:

Projektinformation

einblenden:

Quelle 1

einblenden:
ausblenden:
Titel: Nature Human Behaviour
Genre der Quelle: Zeitschrift
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: -
Seiten: - Band / Heft: Epub ahead Artikelnummer: - Start- / Endseite: - Identifikator: ISSN: 2397-3374
CoNE: https://pure.mpg.de/cone/journals/resource/2397-3374