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  Shocking advantage! Improving digital game performance using non-invasive brain stimulation

Friehs, M., Dechant, M., Vedress, S., Frings, C., & Mandryk, R. L. (2021). Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of Human - Computer Studies: IJHCS, 148: 102582. doi:10.1016/j.ijhcs.2020.102582.

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Friehs_Dechant_Vedress_2021.pdf (Verlagsversion), 3MB
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 Urheber:
Friehs, Maximilian1, Autor           
Dechant, Martin, Autor
Vedress, Sarah, Autor
Frings, Christian, Autor
Mandryk, Regan L., Autor
Affiliations:
1Lise Meitner Research Group Cognition and Plasticity, MPI for Human Cognitive and Brain Sciences, Max Planck Society, ou_3025665              

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Schlagwörter: Digital games; E-sports; Prefrontal cortex; Cognitive enhancement; Transcranial direct current stimulation; Stop-signal; Cognitive control
 Zusammenfassung: As digital gaming has grown from a leisure activity into a competitive endeavor with college scholarships, celebrity, and large prize pools at stake, players search for ways to enhance their performance, including through coaching, training, and employing tools that yield a performance advantage. Transcranial direct current stimulation (tDCS) is a non-invasive brain stimulation technique that is presently being explored by esports athletes and competitive gamers. Although shown to modulate cognitive processing in standard laboratory tasks, there is little scientific evidence that tDCS improves performance in digital games, which are visually complex and attentionally demanding environments. We applied tDCS between two sessions of the Stop-Signal Game (SSG; Friehs, Dechant, Vedress, Frings, Mandryk, 2020). The SSG is a custom-built infinite runner that is based on the Stop-Signal Task (SST; Verbruggen et al., 2019). Consequently, the SSG can be used to evaluate response inhibition as measured by Stop-Signal Reaction Time (SSRT), but in an enjoyable 3D game experience. We used anodal, offline tDCS to stimulate the right dorsolateral prefrontal cortex (rDLPFC); a 9 cm² anode was always positioned over the rDLPFC while the 35 cm² cathode was placed over the left deltoid. We hypothesized that anodal tDCS would enhance neural processing (as measured by a decrease in SSRT) and improve performance, while sham stimulation (i.e., the control condition with a faked stimulation) should lead to no significant change. In a sample of N = 45 healthy adults a significant session x tDCS-condition interaction emerged in the expected direction. Subsequent analysis confirmed that the statistically significant decrease in SSRT after anodal tDCS to the rDLPFC was not due to a general change in reaction times. These results provide initial evidence that tDCS can influence performance in digital games.

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Sprache(n): eng - English
 Datum: 2020-12-132020-01-202020-12-232020-12-262021-04
 Publikationsstatus: Erschienen
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 Identifikatoren: DOI: 10.1016/j.ijhcs.2020.102582
BibTex Citekey: friehs_shocking_2020
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Titel: International Journal of Human - Computer Studies : IJHCS
Genre der Quelle: Zeitschrift
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Ort, Verlag, Ausgabe: Amsterdam : Elsevier
Seiten: - Band / Heft: 148 Artikelnummer: 102582 Start- / Endseite: - Identifikator: ISSN: 1071-5819
CoNE: https://pure.mpg.de/cone/journals/resource/1071-5819