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  Age-based preferences and player experience: A crowdsourced cross-sectional study

Birk, M. V., Friehs, M., & Mandryk, R. L. (2017). Age-based preferences and player experience: A crowdsourced cross-sectional study. In CHI PLAY 2017: Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 157-170). doi:10.1145/3116595.3116608.

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Genre: Conference Paper

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 Creators:
Birk, Max V.1, Author
Friehs, Maximilian1, Author           
Mandryk, Regan L., Author
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1External Organizations, ou_persistent22              

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Free keywords: Age, Motivations, Player experience, Player styles
 Abstract: We tend to treat the 18-55 demographic of gamers as a monolithic and homogenous group, even though the older ones witnessed the entire rise of the videogame and the younger ones were born into a world with MMORPGs. We present a cross-sectional study of 2747 crowdsourced players aged 18-55 and conduct linear regressions of age on several measures of play habits, preferences, and play experiences. Our results show a consistent pattern that with increasing age, preferences, play motive, play style, identification as a gamer, and player experience shift away from a focus on performance and towards a focus on completion, choice, and enjoyment. We situate our results in developmental psychology, which suggests that as we age, we exhibit an increased focus on goals that prioritize emotional regulation and relationships and less on the acquisitions of new skills. Our work provides new insights into the large and core demographic of gamers.

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Language(s): eng - English
 Dates: 2017-10-152017
 Publication Status: Issued
 Pages: -
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 Table of Contents: -
 Rev. Type: -
 Identifiers: DOI: 10.1145/3116595.3116608
BibTex Citekey: birk_age-based_2017
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Title: CHI PLAY 2017: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Source Genre: Proceedings
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Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 157 - 170 Identifier: ISBN: 978-1-4503-4898-0