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  The (gami)fictional ego-center: Projecting the location of the self into an avatar

Friehs, M., Schäfer, S., & Frings, C. (2022). The (gami)fictional ego-center: Projecting the location of the self into an avatar. Frontiers in Psychology, 13: 918688. doi:10.3389/fpsyg.2022.918688.

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 Creators:
Friehs, Maximilian1, 2, Author           
Schäfer, Sarah3, Author
Frings, Christian3, Author
Affiliations:
1School of Psychology, University College Dublin, Ireland, ou_persistent22              
2Lise Meitner Research Group Cognition and Plasticity, MPI for Human Cognitive and Brain Sciences, Max Planck Society, ou_3025665              
3Department of Cognitive Psychology and Methodology, University of Trier, Germany, ou_persistent22              

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Free keywords: Digital game; Game design; Gamification; Self; Self-location; Self-perception; Self-prioritization
 Abstract: A rich body of research suggests that self-associated stimuli are preferentially processed and therefore responses to such stimuli are typically faster and more accurate. In addition, people have an understanding of what they consider their "Self" and where it is located, namely near the head and upper torso-further boosting the processing of self-related stimuli if they are presented near the felt location of the self. We were interested in whether the same mechanism can be found when people transfer their "Self" into a static avatar. We investigated this in two studies with N = 33 and N = 39 young, healthy adults, respectively. Taken together, the results showed that (i) people indeed show enhanced processing for self-avatar-related stimuli and (ii) that self-associations are stronger if the to-be-associated stimuli are closer to the avatar's upper torso-suggesting some kind of a projected location of the self in the avatar. This implies that attention is not equally distributed across the avatar. Beyond a theoretical level, this also has implications for practical use. For example, digital games opting for a non-traditional user interface where information is displayed on or in the direct vicinity of the character should take this effect into account when choosing which information to present where (i.e., present the most crucial piece of information close to the self-center of the avatar).

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Language(s): eng - English
 Dates: 2022-04-122022-06-072022-07-07
 Publication Status: Published online
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: DOI: 10.3389/fpsyg.2022.918688
Other: eCollection 2022
PMID: 35874390
PMC: PMC9301311
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Project name : -
Grant ID : SCHA 2253/1-1
Funding program : -
Funding organization : Deutsche Forschungsgemeinschaft (DFG)

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Title: Frontiers in Psychology
  Abbreviation : Front Psychol
Source Genre: Journal
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Publ. Info: Pully, Switzerland : Frontiers Research Foundation
Pages: - Volume / Issue: 13 Sequence Number: 918688 Start / End Page: - Identifier: ISSN: 1664-1078
CoNE: https://pure.mpg.de/cone/journals/resource/1664-1078