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  You got it in your hands: Stop-signal modality influences on reactive response inhibition with gaming controls

Markiewicz, N., Russa, M., Fokkens, A., Dechant, M., & Friehs, M. (2023). You got it in your hands: Stop-signal modality influences on reactive response inhibition with gaming controls. International Journal of Human-Computer Interaction. doi:10.1080/10447318.2023.2285624.

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 Creators:
Markiewicz, Nikola1, Author
Russa, Miruna1, Author
Fokkens, Annemiek1, Author
Dechant, Martin2, Author
Friehs, Maximilian1, 3, 4, Author           
Affiliations:
1Research Group Psychology of Conflict Risk and Safety, University of Twente, Enschede, the Netherlands, ou_persistent22              
2UCL Interaction Centre (UCLIC), University College London, United Kingdom, ou_persistent22              
3Lise Meitner Research Group Cognition and Plasticity, MPI for Human Cognitive and Brain Sciences, Max Planck Society, ou_3025665              
4School of Psychology, University College Dublin, Ireland, ou_persistent22              

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Free keywords: Inhibition; Stop-signal task; Gamification; Haptic feedback; Signal perception
 Abstract: Mastering the art of stopping initiated actions is vital when playing video games. However, what characteristics make up the perfect warning or stop-signal remains unclear. In the present study we compared performance in a basic and a gamified stop-signal task depending on different stop-signal modalities: auditory, haptic and audio-haptic. Data from a complete within-subjects design (N = 24), revealed an advantage of haptic or audio-haptic stop-signals as compared to purely auditory ones. Further, results show an overall slower performance in the game-version compared to the basic version. With regards to the subjective experience, the results revealed higher motivation to perform in the gamified task, but a somewhat deeper flow experience in the basic task. In sum, these results confirm that stop-signal modality influences reactive response inhibition in both basic and gamified tasks. Future research may extend and generalize these findings to other cross-modal and more complicated gaming setups. Game developers may draw on these findings to optimize the communication of stop signals via vibrations in a handheld controller.

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Language(s): eng - English
 Dates: 2023-08-312023-11-132023-11-28
 Publication Status: Published online
 Pages: -
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 Identifiers: DOI: 10.1080/10447318.2023.2285624
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Funding organization : German Research Foundation (DFG)

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Title: International Journal of Human-Computer Interaction
Source Genre: Journal
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Publ. Info: New York : Taylor & Francis
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: - Identifier: ISSN: 1532-7590
CoNE: https://pure.mpg.de/cone/journals/resource/1532-7590