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  Physically-based Real-time Lens Flare Rendering

Hullin, M. B., Eisemann, E., Seidel, H.-P., & Lee, S. (2011). Physically-based Real-time Lens Flare Rendering. ACM Transactions on Graphics, 30(4), 108:1-108:9. doi:10.1145/2010324.1965003.

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HullinEtAl-LensflareRendering-SIGGRAPH2011.pdf (Preprint), 35MB
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HullinEtAl-LensflareRendering-SIGGRAPH2011.pdf
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© ACM, 2011. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in 10.1145/2010324.1965003.
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 Creators:
Hullin, Matthias B.1, Author           
Eisemann, Elmar2, Author
Seidel, Hans-Peter1, Author                 
Lee, Sungkil1, Author           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2External Organizations, ou_persistent22              

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Language(s): eng - English
 Dates: 2011
 Publication Status: Issued
 Pages: -
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 Table of Contents: -
 Rev. Type: -
 Identifiers: DOI: 10.1145/2010324.1965003
BibTex Citekey: DBLP:journals/tog/HullinESL11
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Title: ACM Transactions on Graphics
Source Genre: Journal
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Publ. Info: New York, NY : Association for Computing Machinery
Pages: - Volume / Issue: 30 (4) Sequence Number: - Start / End Page: 108:1 - 108:9 Identifier: ISSN: 0730-0301
CoNE: https://pure.mpg.de/cone/journals/resource/954925533022