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  Sampling Procedural Shaders Using Affine Arithmetic

Heidrich, W., Slusallek, P., & Seidel, H.-P. (1997). Sampling Procedural Shaders Using Affine Arithmetic. In L. Pocock, R. Hopkins, D. S. Ebert, & J. Crow (Eds.), The art and interdisciplinary programs of SIGGRAPH '97 (pp. 190). New York, NY: ACM.

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Genre: Conference Paper

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 Creators:
Heidrich, Wolfgang1, Author
Slusallek, Philipp1, Author
Seidel, Hans-Peter1, Author                 
Affiliations:
1External Organizations, ou_persistent22              

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Language(s): eng - English
 Dates: 1997
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: DOI: 10.1145/259081.259277
BibTex Citekey: DBLP:conf/siggraph/HeidrichSS97
 Degree: -

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Title: 24th International Conference on Computer Graphics and Interactive Techniques
Place of Event: Los Angeles, CA, USA
Start-/End Date: 1997-08-03 - 1997-08-08

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Title: The art and interdisciplinary programs of SIGGRAPH '97
  Abbreviation : SIGGRAPH 1997
Source Genre: Proceedings
 Creator(s):
Pocock, Lynn1, Editor
Hopkins, Rick1, Editor
Ebert, David S.1, Editor
Crow, Judith1, Editor
Affiliations:
1 External Organizations, ou_persistent22            
Publ. Info: New York, NY : ACM
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 190 Identifier: ISBN: 978-0-89791-921-0