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  Social VR design features and experiential outcomes: Narrative review and relationship map for dyadic agent conversations

Mulvaney, P., Rooney, B., Friehs, M., & Leader, J. F. (2024). Social VR design features and experiential outcomes: Narrative review and relationship map for dyadic agent conversations. Virtual Reality, 28(1):. doi:10.1007/s10055-024-00941-0.

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アイテムのパーマリンク: https://hdl.handle.net/21.11116/0000-000F-0666-8 版のパーマリンク: https://hdl.handle.net/21.11116/0000-000F-0669-5
資料種別: 学術論文

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Mulvaney_2024.pdf (出版社版), 2MB
ファイルのパーマリンク:
https://hdl.handle.net/21.11116/0000-000F-0668-6
ファイル名:
Mulvaney_2024.pdf
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OA-Status:
Gold
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公開
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application/pdf / [MD5]
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作成者

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 作成者:
Mulvaney, Pat1, 著者
Rooney, Brendan1, 著者
Friehs, Maximilian1, 2, 3, 著者           
Leader, John Francis1, 著者
所属:
1School of Psychology, University College Dublin, Ireland, ou_persistent22              
2University of Twente, Enschede, the Netherlands, ou_persistent22              
3Lise Meitner Research Group Cognition and Plasticity, MPI for Human Cognitive and Brain Sciences, Max Planck Society, ou_3025665              

内容説明

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キーワード: Social VR; VR; Virtual reality; Agent; Conversation study; Narrative review
 要旨: The application of virtual reality to the study of conversation and social interaction is a relatively new field of study. While the affordances of VR in the domain compared to traditional methods are promising, the current state of the field is plagued by a lack of methodological standards and shared understanding of how design features of the immersive experience impact participants. In order to address this, this paper develops a relationship map between design features and experiential outcomes, along with expectations for how those features interact with each other. Based on the results of a narrative review drawing from diverse fields, this relationship map focuses on dyadic conversations with agents. The experiential outcomes chosen include presence & engagement, psychological discomfort, and simulator sickness. The relevant design features contained in the framework include scenario agency, visual fidelity, agent automation, environmental context, and audio features. We conclude by discussing the findings of the review and framework, such as the multimodal nature of social VR being highlighted, and the importance of environmental context, and lastly provide recommendations for future research in social VR.

資料詳細

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言語: eng - English
 日付: 2023-04-192024-01-222024-02-222024-02-22
 出版の状態: 出版
 ページ: -
 出版情報: -
 目次: -
 査読: -
 識別子(DOI, ISBNなど): DOI: 10.1007/s10055-024-00941-0
 学位: -

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Project name : -
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Funding organization : IReL Consortium

出版物 1

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出版物名: Virtual Reality
種別: 学術雑誌
 著者・編者:
所属:
出版社, 出版地: London : Springer
ページ: - 巻号: 28 (1) 通巻号: 45 開始・終了ページ: - 識別子(ISBN, ISSN, DOIなど): ISSN: 1434-9957
CoNE: https://pure.mpg.de/cone/journals/resource/1434-9957