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Abstract:
Objective: This Research Note describes the MAXLab Aggression and Bystander Intervention Scenario Set (MAXLab_ABISS) and provides empirical examples of its applicability. We describe the scenarios, elaborate on the production process, provide technical specifications, and explain how materials can be obtained.
Method: This modular stimulus set, which is currently available in the English, German and Dutch language, includes 360° videos for studying decision-making in interpersonal violence. It offers researchers a complimentary method to collect data on emotions, perceptions, and reactions to violent situations using immersive technology.
Results: Analysis from two samples (n = 101 and n = 55) show the immersive scenarios of the stimulus set are effective at evoking targeted emotional experiences at the moment of a crime decision.
Conclusion: MAXLab_ABISS is a safe and effective tool for studying decision making in real-life, emotion-laden criminogenic settings. We offer insights for how researchers can further use the materials to study decision making related to crime and violence.